Yea it is way too deep and the cars are moving rather slowly over there compared to ther surfaces, so the rounds will last longer due lower damage on impacts. But, it is definitely a very neat work and would be great addition to the mod as stock feature without the need to download separate mod.
that standard deepness. i have the worst rear tire setup and it still goes. its not really depth that matters anyway, its friction.
True, but in this game it feels as though the depth pulls at your car. Taller tires help a lot, especially on the rear but with a standard highway tire off a mobile homw or pickup, you still probably aren't going to be flying through mud deeper than your sidewall in a 2wd car. My theory is that the depth of mud in this game causes friction to be applied to more of the tire surface, thus mud that isn't as deep would have less friction. Or is it purely visual? To DD, this was about the track condition of the last derby I ran/won. Greasy, saturated, clay track that got rain for over 24 hours straight . A bit of editing to the mud would be nice. A halfway point between this and dry dirt ( leaning a little more towards dry dirt) would be ideal I guess. I like that he has kept the entrance with the 2 barriers. Reminds me of some od the local tracks.
I just want to remind, that this is a game, we want make it in a way so that everyone can be pleased, not just people who drive derbies in real life and want authentic gameplay. Gotta sacrifice something for the sake of the gameplay. But of course, having a proper mud arena is something that we need for the mod, that's for sure.
Should have never said it looked like the county fairs back home. The idea was okay til it became realistic apparently.
No I mean that it should be on this mod, The Fair Grounds, as a native feature. So if you want to, you could discuss with Bid and tell him how to do that arena that you did so he can put it to the mod as selectable map.
pretty sure this a bug, cars overheat extremely fast even when they have radiators and when they go within like 3 minutes or less the engine blows and also when the cars do die the engine trys starting and gets stuck like that on the ai and it bugs me
Those are stock radiators from 60s 70s. Check it out. On a muddy track IRL, if you just rev the piss out of it, you aren't putting any power down, and you're just building heat. (Advice I got) Try feathering the throttle and don't hammer down when you are stuck. Lower revs and gear changes are more efficient.
Would you also be able to make a plain dirt one if you plan to give that out? I like the idea of the rounded walls instead of the barriers, since so many times I would have most of my opponents get hung up on one guy who was caught on the wall (Which that is another point I'd like to make, the AI seems to just cluster together and floor it until they melt the engine. I like to try cars I get off site in derbies and that happens way too much for my liking.). Also, if I may comment on the video, I wish I could have 8 cars ingame and still be pulling that many frames. Kudos to your computer. I might be able to get that many cars in but it'd be at something like 20 FPS.
The starter sound gets stuck on even on the main game, it's just an audio bug on the game. And yea, the cars now overheat faster due the fact that latest updates to the main game changed some of the part information, which then lead to radiators being reverted back to the default ones on the mod. I need to rework the configs at some point when I have time and Bid puts those fixes to the mod.
when are you planning on updating this mod that fix over heating problem, in a derby my car over heated to max and another blew its motor in 1 minute, thanks