1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Re:Z_IA

    Re:Z_IA
    Expand Collapse

    Joined:
    Nov 13, 2017
    Messages:
    538
    Heyya!

    I apologize not being very active over the last couple of weeks or so. I've been really busy with finals and stuff, and haven't really had much time to work on any mods, or at least not anything major. Fortunately though, things are starting to quiet down a bit, and I’ve managed to get a decent amount of work done on the front suspension for the Aria. (^.^)

    ezgif-1-cf8fbd1805.gif

    I used the Sunburst’s suspension as a reference point/template, but the actual structure of the jbeam is completely from scratch. As of now, nearly everything is functional, but things like the steering could definitely use a bit of fine-tuning. The only major problem right now is that I’m getting a VY node error on the wheels. I’m really not sure what’s causing this, as (to my knowledge) VY errors usually come from when you assign a flexbody to a two dimensional group of beams. This instance of the error is really weird, as it’s seemingly resulting from the wheels themselves, which aren’t even a part of my suspension jbeam. They’re just imported from the common four-lug wheel directory that a lot of the official vehicles use.

    aaaaaaaaaaaaaaaaaaaaaaaaaaaa.png

    Knowing me, I’m probably overlooking something reeeeally obvious, so if anyone knows what the problem is, please let me know! (*´ω`*)

    I’m also considering just using a vehicle-specific wheel system (like the Pigeon or T-Series), as it might be easier to fix the VY error that way, and most of the four-lug wheels are simply far too big for the Aria anyways. I’m definitely going to be making some custom wheels for the Aria, and I could easily just scale down and modify some of the stock wheels as well.

    So... yeah! Progress is a bit slow right now, but it’s going really well for the most part! For this mod, I’m trying to really up the quality compared to the mess that was the Kashira... (〃ω〃) I also have some really cool ideas planned for the Aria so stay tuned! It should be a lot of fun! (*'▽'*)
     
    • Like Like x 13
  2. SebastianJDM

    SebastianJDM
    Expand Collapse

    Joined:
    Apr 9, 2017
    Messages:
    856
    if you could make some custom 13x7 4 lug wheels that work universally, that would be super awesome. i love putting tiny wheels on the covet, i think it looks a lot better than like 17 or 18 inch rims.
    will it have a simple fun interior like this honda beat?
    honda_beat_8.jpeg
    or something more advanced like this s660?
    Honda-S660-Interior.jpg
    i'm still unsure what year your car is. kei cars all looked somewhat similar to me, from 1980 to like 2000.

    very excited nonetheless!!
     
    • Like Like x 2
  3. Blijo

    Blijo
    Expand Collapse

    Joined:
    Apr 27, 2016
    Messages:
    2,055

    Doing some more work on the tutorial. The car will be relativily simple but with some details to focus on.
    It will be published on the forums when ready. I will post progress here and write the tutorial on Discord.
     
    • Like Like x 13
  4. Ytrewq

    Ytrewq
    Expand Collapse

    Joined:
    Dec 6, 2014
    Messages:
    2,270
    Here's the location of the pillar. I don't think you can move it any further to make the front door shorter.
    165.png
     
    • Like Like x 5
    • Agree Agree x 1
  5. AlexMD

    AlexMD
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    192
    @Re:Z_IA If you need wheels, feel free to shoot me a PM
    Also, I could help with fine-tuning suspension and steering (idk about jbeam, but Ik how it works IRL and how to translate it into n/b so this can't be that much different)
     
    • Like Like x 2
  6. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    Maybe you could extend rear door from handle height towards rear which seems to be case with 4 door vehicles with such angled roof? That rear window is also usually angled other way, but then again you are making a coupe and these are sedans, but maybe there is something useful.
    upload_2018-5-31_14-47-44.png upload_2018-5-31_14-51-11.png
     
  7. Ytrewq

    Ytrewq
    Expand Collapse

    Joined:
    Dec 6, 2014
    Messages:
    2,270
    It does slope upwards, but just a little bit. The rear window is actually angled the same way, what you see is a quarterglass separated by a (currently hidden) pillar.
    I refer to my car as a sedan.
     
  8. Re:Z_IA

    Re:Z_IA
    Expand Collapse

    Joined:
    Nov 13, 2017
    Messages:
    538
    That’s a fantastic idea! I’ll definitely see about making some small wheels for the common wheel hub! (╹◡╹)

    The interior is going to be fairly simple, but with a pretty modern design. I’d sketched out kinda what I was thinking when I first started, but it’ll almost certainly have to change a bit in the future.
    AA2211FC-0D7F-40A6-B816-88277529559C.jpeg
    Right now, it’s mostly oriented around a (relatively) large-ish, vertically-mounted, infotainment system in the middle, which is pretty unusual for a kei car, since there’s such limited space. Usually the screen is mounted above the dash (like the picture below), as that’s really the only place it can fit. Considering this, my original design likely won’t entirely work, but I’ll likely be using similar design cues in the final design, just without the massive screen. I’m definitely going to have to play around with the interior a bit to get everything to fit nicely, but that should be the general idea. (^.^)


    The Aria is going to probably be around the 2016-2019 timeframe. The design is pretty basic right now, but I’m going to be adding some “interest” to the bodywork that should make it look a lot more modern. It won’t be anything too crazy, but I think adding some depth around the wheel arches and sides will make it look a lot nicer. The Honda N Wgn is a good example of this. It’s a pretty simple design, but the depth to the bodywork makes it look a lot more modern. (*^^*)
     
    • Like Like x 7
  9. AlexMen

    AlexMen
    Expand Collapse

    Joined:
    Sep 16, 2017
    Messages:
    317
    how about this?
     

    Attached Files:

    • screenshot_00032.png
    • screenshot_00033.png
    • screenshot_00034.png
    • screenshot_00035.png
    • Like Like x 5
  10. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    Did you notice 911 being mirrored? I guess that is still WIP, looks good so far!

    I get migraines from staring screen, so today I have barely been able to stand at all. Hopefully I get to work on texture stuff late at evening.

    UV map of exhaust manifold has not been very easy to do, might need to do it face by face to get rid of sharp contrast difference at part of tubes. Adding little details to Ibishu motor makes it look much better.
    upload_2018-5-31_17-39-57.png

    I got migraine when I was doing this road, there is lot of terrain alteration needed, very slow and tedious work, also some rock texture layer needs to be added etc.
    upload_2018-5-31_17-46-0.png
     
    • Like Like x 2
  11. krayziepunk

    krayziepunk
    Expand Collapse

    Joined:
    Jun 21, 2015
    Messages:
    180
    That's awesome! I've been wanting to create a mod, but the process of taking the 3D model and turning into working BeamNG vehicle seems daunting to me.
     
    • Like Like x 3
    • Agree Agree x 2
  12. workclock1©

    workclock1©
    Expand Collapse

    Joined:
    Jan 5, 2016
    Messages:
    2,555
    I think there's a lack of space maps in BeamNG, So, Why did I create Mars? Because Earth is boring.

    BeamNG2018-05-3112-37-33-94.png
     
    • Like Like x 11
  13. IAchievedBacon

    IAchievedBacon
    Expand Collapse

    Joined:
    Jul 3, 2017
    Messages:
    2,821
    Falcon 9+This=Hmmmmmm
     
    • Agree Agree x 4
  14. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    There are also heightmaps available from mars, in 1px 1 meter resolution:
    https://hirise.lpl.arizona.edu/dtm/

    What on Mars you would do with an crater though, certainly can't be fun with placing ramps and stuff :D

    Not sure how those could be used, but I guess those might be some interest for more curious ones.
     
    • Agree Agree x 1
  15. workclock1©

    workclock1©
    Expand Collapse

    Joined:
    Jan 5, 2016
    Messages:
    2,555
    Well not to break your hopes or anything, but you can't drive on the planet, it's just a body that you can view for screenshots and just for fun. I can always make a map that you can drive on mars ;)
    --- Post updated ---
    Mars? BORING.

    BeamNG2018-05-3116-22-18-43.png
     
    • Agree Agree x 4
    • Informative Informative x 2
    • Like Like x 1
  16. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    I thought they would be up for a scale: "are we there yet?" Short and soon in space are bit different from autobahn.
     
  17. MisterKenneth

    MisterKenneth
    Expand Collapse

    Joined:
    Mar 26, 2016
    Messages:
    1,747
    I legit had the idea to one day attempt to make a Mars map. I haven't attempted to start because of my underpowered system.
     
    • Informative Informative x 1
  18. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    I guess you could take a small piece of Mars height map and make it 2km by 2km island, I'm just not certain which program you need to convert .img DEM file to Torque 3D heightmap and even less of how to make that happen, it might be that one program which name I have forgotten that was difficult to use.

    After getting heightmap converted it might not take too much of computing power.

    That would be drivable mars map of course, which is small piece of Mars instead of whole gigantic planet, which might be much more challenging to make.

    There might be some interesting rock crawling possibilities on Mars too, in 1:1 scale, as moon has been already covered Mars is only logical next location to build to :D
     
  19. MisterKenneth

    MisterKenneth
    Expand Collapse

    Joined:
    Mar 26, 2016
    Messages:
    1,747
    There would be no way you could make the entire planet of Mars. Not only would it take ages to make, but I doubt that there's any computer today that could handle both the map and BeamNG at the same time. WCA and some of the other more powerful BeamNG maps would be nothing compared to a map that covers all of Mars.

    I'd probably only work on specific highlight regions of the Martian surface.

    And with my system, if I was to start right now, I would have a couple of things to deal with, slower loading times, and that freezing only BeamNG does that I still can't figure out, which has largely decreased how often I even play BeamNG. It won't be until I have a better system before I even start making any maps.
     
    • Agree Agree x 2
  20. BryceCharters

    BryceCharters
    Expand Collapse

    Joined:
    Mar 13, 2016
    Messages:
    406
    Looks like somebody will have to make a lunar/martian rover for BeamNG...
     
    • Like Like x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice