General Car Discussion

Discussion in 'Automotive' started by HadACoolName, Mar 6, 2015.

  1. General S'mores

    General S'mores
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    Looks like the GTV would be a Giulia-inspired coupe, as seen in the front and the body shape.

    Also, who remembers this vehicle?

    It's supposedly a production version of Roewe's RX7 (which makes no sense that it shares the same name as the popular Mazda sports coupe).
     
  2. aljowen

    aljowen
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    I did this drawing to better illustrate where I am coming from I guess. Since the above explanation isn't perfect.

    upload_2018-6-3_20-23-7.png
    This drawing shows what makes the MX5 a fantastic vehicle (imo ofc). Its a car that can be driven on the limit while still being predictable and controllable, even if you make a mistake on the limit, and accidentally push 110% and put yourself in a difficult situation, the vehicle can still be handled. It's only when you do something incredibly wrong that you get into a crash situation.

    The vehicle that I am working on is controllable under the limit, if a little difficult to handle. But providing you have the skill to handle it, that is not so much of an issue. Ideally you want it to be as easy to control as possible ofc. The problem is that when you reach the limit, and accidentally push a little too hard, you die. This is because the difficulty suddenly ramps up massively and the vehicle therefore takes no prisoners.

    When the vehicle has 215hp, the chassis is less often at the point where it is being pushed 100%, therefore you can have lots of fun with it most of the time. When the vehicle has 305hp, you find the flaws of the chassis much quicker, since you are on its limits far more often due to the extra speed and power. At the end of the day, it really doesn't matter how nicely a car can dance at 99%, if at 100% it becomes instant death.


    This is probably part of the reason behind stuff like Ford Mustangs at Cars and Coffee etc. The difficulty suddenly ramps up quickly and surpasses the drivers skill level. However, my understanding is that the newer mustangs are pretty good in this regard. However, there are likely far bigger contributors towards the Ford Mustang effect, such as being really easy for incompetent people to get their hands on.
     
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  3. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Newer Mustangs (2009 and 2015 were both big advancements) are indeed much better, but I have to assume that what you grayed out really is the main cause for the Mustang = Crowdmower effect. People with no skill whatsoever have a cool car, they hear the rumble of the V8, start to think about its fast acceleration, start to feel powerful, then they see a crowd and this combination of feelings leads them to show off. The back swings out and they correct either too late (RIP crowd) or too much (RIP oncoming traffic). Plus, it's inherently more attractive to incompetent drivers; people who just want something cool to show off in see the big horsepower number, recognize the name, and think they've found the best car they can afford. A Miata, in addition to being a little more difficult (though not impossible) to get into trouble with, is more likely to attract people who know what they're doing and probably have less to prove as well.
     
    #12483 NGAP NSO Shotgun Chuck, Jun 3, 2018
    Last edited: Jun 3, 2018
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  4. General S'mores

    General S'mores
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    Cars like these are really rare, and don't have too much information on them as other pre-war vehicles.
     
  5. Bubbleawsome

    Bubbleawsome
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    • Informative Informative x 1
  6. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Anyone else really not excited for The Crew 2? So far just from beta videos I've seen cars/boats/planes transforming into each other and a racetrack that looked like something out of a GTA Online race. Oh, and the UI colors that look like something out of a phone game. And an even stupider upgrade system. Suffice it to say this one is not going high up on my "when I get a better computer" list, even if pedestrians and NPCs no longer swear at you (which I doubt).

    Is it really to much to ask to get a serious racing game anymore? Even Need for Speed High Stakes, that had obviously primitive physics (though no "break-over" drifting so it just barely squeaks into simcade on the PC version) and minimal, career-mode-only customization, but it still had actual car setup tuning with realistic effects so you could set gearing, suspension stiffness, tire compound, etc. as necessary to gain an advantage for each course. Now it's just, "this brake kit contains a mystical property that gives you more powerful nitro for no reason lolxd."

    Serious course design + serious driving physics = simulator
    Silly course design + silly driving physics = kart racer
    Silly course design + serious driving physics = a really good arcade/simcade racer
    Serious course design + silly driving physics = an irredeemably garbage arcade racer

    Guess which one is most popular right now...
     
    #12486 NGAP NSO Shotgun Chuck, Jun 4, 2018
    Last edited: Jun 4, 2018
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  7. redrobin

    redrobin
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    Agreed with this, and only 3 out of the 4 are fun in any way, shape, and form. The last Need for Speed game that fell under one of the fun categories in my opinion was Hot Pursuit 2010, which I felt was a very good arcade racer. I still don’t understand why people though that was a garbage game, I loved it. It was WAAAAY better than the shitstorm that was Most Wanted 2012.

    I don’t know why people find it so hard to make a good simcade/arcade racer these days. It’s completely possible, look at Trackmania Turbo. That’s a FANTASTIC arcade time trial game with amazing arcade physics and hilarious track design.

    One of the classic examples of arcade done right was Burnout. Be it Point of Impact or Takedown or Revenge (we don’t speak of Dominator). Those games damn near defined the genre of modern battle racing. Why don’t games like that exist today. Why can’t we have another Burnout Revenge? Or maybe Toca Race Driver. It had extremely arcadey physics and serious track design, but it wasn’t annoying, it was hilarious. It was so much fun to smash up cars and watch bits and wheels fly off. And as bad as the story might be, Driver: San Francisco is another one. I’m currently playing through it for like the 4th time. I’ll lose literal hours doing races and challenges and just stupid stuff. Like entering a race against muscle cars in an original Volkswagen Beetle and relying on taking out opponents by shifting into buses and fire trucks and having massive and hilarious head on collisions. It’s so much fun. I want a modern version, that game is 7 or 8 years old now.

    I miss those days. I want games like that again. BeamNG is literally the closest thing I have to games like Burnout and Toca Race Driver where I can waste away hours just racing and smashing shit up and doing time trials and just having plain old fashioned fun.

    EDIT: I just remembered about SplitSecond and Blur. Even though I haven’t played Blur, people have told me that it’s a very underrated arcade battle racer. Need to try it... also need to play through SplitSecond again.
     
    #12487 redrobin, Jun 4, 2018
    Last edited: Jun 4, 2018
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  8. SixSixSevenSeven

    SixSixSevenSeven
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  9. aljowen

    aljowen
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    What you are looking for is Test Drive Unlimited. The first one is a better driving game, but the second one has two islands worth of roads and far better graphics. The physics in the first game are better especially with the hardcore mode dlc, with the second game feeling a little more arcade like. Both games are from Atari though, so voice acting is horrific and frankly very sexist and smutty etc (just look up "TDU2 car wash" if you need evidence of this).

    Equally, the "story" is really crap, but no one plays for that anyway...


    Due to the games commercial failure, the game engine and assets have been used to create a mobile phone and Nintendo switch game called gearclub unlimited. But it is very arcade like:





    This sums up my experience of The Crew, I really dislike the driving physics in that game (and Ubisoft gave it to me for free), so I have no expectations for the second one to be good.



    On a more car related note, its hard to see why Chevy didn't do so well in the UK...
     
    #12489 aljowen, Jun 4, 2018
    Last edited: Jun 4, 2018
    • Informative Informative x 1
  10. General S'mores

    General S'mores
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    Plus, the maps (from Crew 1) are completely off. No cities around Massachusetts (except for Cape Cod), Rhode Island, Oregon (Very little there, most recognizable part is the Astoria bridge), Colorado, and a few other states.
    If they don't fix that crap (which is pretty goddamn insane, especially when you got major cities like Boston and Portland completely unincluded with the map, plus other cities like Orlando and Houston), I'd be pretty disappointed.
    Last point:

    Cosmetic damage is well past off, but atleast tries to show some damage (unlike Forza, where the closest to a damaged vehicle cosmetically is with shattered headlights/windows/taillights, no wing (if the vehicle previously had a wing) and many scratches)
    OT:
    https://jalopnik.com/your-dream-of-a-four-door-electric-bmw-isetta-is-waitin-1822129388
    Here's your Chinese Isetta....
     
  11. NismoR35

    NismoR35
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    When the game first got announced, they explained that the map was an "abridged" version of the US, meaning that literally not every single detail, city, or whatsoever is not included due to how big the map is, and the game limitations. Further more, I've never seen the game get touted as the "most realistic" game there is. It's realistic enough, yes, but I don't expect a full scale replica of the US where driving from San Francisco to New York only takes roughly 1-2 hours in the game apart from 44 hours in real life.
     
    #12491 NismoR35, Jun 5, 2018
    Last edited: Jun 5, 2018
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  12. aljowen

    aljowen
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    The Test Drive Unlimited series tends to do a pretty good job on the map accuracy basis. The maps are not 1:1 scale of course, but the heightmaps are accurate and roads are generally well represented when compared to real life. However, some roads were added for fun purposes, dense area's have far less roads etc, but generally they tend to follow the maps fairly well.
     
  13. General S'mores

    General S'mores
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    Then again, they could increase the map scale a bit more to fit a few more cities in (especially for a sequel, where there would be a bit more detail compared to the first). They could fit a smaller scale Astoria if they wanted (so the Astoria Bridge actually would be fitting, considering it's named after the city in the first place).
     
  14. Ytrewq

    Ytrewq
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    I have a good idea to save the crowds. Make the Mustang FWD and FWD-based/symmetrical AWD as an option.
     
  15. rocksim

    rocksim
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    Just buy a foc...

    Oh, wait.
     
  16. Ytrewq

    Ytrewq
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    Why should I buy one, I'm not a wannabe racing driver who wants to show off in front of some crowd...
     
  17. rocksim

    rocksim
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    My point is that they killed the focus (at least in the states)

    If you wanted to show off and wreck you'd lease the cheapest mustang gt you could.
     
  18. MrAnnoyingDude

    MrAnnoyingDude
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    It's one of the ugliest new bumpers with that grille and the oversized logo.
     
  19. Bubbleawsome

    Bubbleawsome
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    I thought the focus and mustang were the only cars ford was keeping around.
     
  20. rocksim

    rocksim
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    Focus is gone, now some godawful Focus Activ (with no e) is the only “car” still around. Don’t forget that excuse for an SUV, the Ecosport ( which is pronounced “echo-sport” even tho “eco” makes a sound like “ee-ko”)
     
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