Well, to be fair the grand marshal jbeam and to some degree model is totally wrong and is built as a unibody. Though that doesn't change the fact it doesn't even slightly line up with the roof, pillars and hood.
Use debug views to see node names and how beams and nodes are set up, then it is easier to see how you need to connect bars to vehicle:
Just keep the original Sunburst engine block and powertrain jbeam and modify the torque curve. Then begin making it RWD. It will be hard, but you'll be learning how to make good mods.
Same tho, it's not very much recommendated that you follow the damage system of the real car you're making, do the shit you want. It's not that necesary to COPY THE ORIGINAL CAR
Its a simulator, its quite literally made to simulate vehicles. Meaning realism is pretty important...
I know it performs bad but as others said, the GM is a different kind of car. To be honest I dont know what kind of suspension the charger has but I would pick a vanilla car with the same suspension type and edit the body. IE: take the sunburst, delete everything but the suspension attachment nodes, move those to the right position and then make a body around it. just my 2cents. Otherwise it will never be a charger but a GM meshslap.
just a question... is it still a GM slap mesh if the jbeams are edited and the diff and suspensions has been improved ?
I don't know about stalling, it can be multiple of things, idle rpm, inertia, engine resistance and torque curve (or parts modifying torque curve) can be responsible. Also torque converter size if you have automatic. Oversteering is probably because if you copy V8, that is going to be lot heavier and maybe even further forward, that means you have to have stiffer front springs to compensate that heavier weight. Check nodes from engine file and check in blender that coordinates are where you want engine to be, if it is not, then move all of the nodes same amount. Position and weight of the engine has lot of effect to handling of the car. When you add more weight to front or use softer springs at front, car oversteers more (suspension frequency changes), but also Sunburst rear suspension is not probably designed for big torque, after all it is FWD/AWD platform, so you might get bit larger toe changes under power, I think it had some bits there to simulate soft bushings for example. Compared to suspension setup, body nodes and beams are rather easy to change, when need to move suspension mounting points, that is where stuff starts to get complicated fast as moving suspension mounting points changes suspension behavior which changes handling of the car.
The Charger uses multi link rear suspension (like the sunburst) the GM on the other hand is just a solid rear axle. So unless you transferred it then it wont be right. There are also loads of different issues with using the GM, like I said before while it isn't a proper body on frame like it should be its still not a unibody either really and wouldn't deform like any modern car too.
Well, it's only considered a 'slap' if you put the J-beam on another car and leave the J-beam unedited.
Fixed stability issue and added possibility to attach weapons + lift some cargo, then had to shoot some missiles for purely scientific purposes. Need to do little modeling and finetuning. Kinda would like to add more lift so that it could lift two cement mixers, but then hovering without a load suffers.
Yes. This. An old map made new again. Without performance issues. It will be the new city map. A city to rival all cities in BeamNG. With many custom never-seen-before models, and more of the same carry-overs from Roane County (which is still under development). These are some shots of the suburban area that's done thus far... Ignore the old decal road sitting there (above), it's days are numbered. Replaced by this route. This is very early yet. It's just had some of it's first buildings placed (carry-overs from Roane County), until I have some more custom homes built up I'll have to use these. There's no trees or anything plant-like yet! The road kit and bridges (and tunnel kit) is all new though. All with built-in collision to be used in a limitless fashion in your local Forest Brush (only FPS concern / RAM use is the limit), completely modular so you can build to your heart's content. Stay tuned to the forums maps/levels sections for the new thread when it's created in the coming weeks! This map will include wealthy suburbs, middle-class suburbs, depressed/blighted sections, and of course no City is complete without LOTS and LOTS of skyscrapers! This will also have mass-transit planned into the map from the get-go - so this should be fun for more than just cars. This will be a HUGE city but I will keep FPS pretty decent. Again, for those that haven't known before, the modular road-kit will be free use for any BeamNG mappers - when the map comes out! This way ANYONE can build a city! --Cheers!
I assume the fictional city takes place in Nevada? Do you have any ideas for the name yet? Anyways, how tall do you think the tallest building will be? The tallest building in Nevada is 640 feet, while the tallest building in the west is 1100 feet.