Just select automatic gearbox from parts configuration. Slipping the clutch is sure way to destroy it with big torque, so things like Lambo Diablo SV you don't launch it full rpm. Same for Nascar, you have to be swift with a clutch and moderate with the rpm. Also when tail is overtaking the front, you are asking too much from rear tires, you have to drive within limits vehicle has and this vehicle is not bad at all, for a amount of power and weight it has at front, I would say rear stays in line incredible well. Try to drive supercharged version of standard Moonhawk same way and it will spin lot more. It is not about what RPM but what percentage of available torque you are using, low RPM engines of this size just don't need to be revved to redline all the time. Ford Galaxy 400 with 4 speed manual, it is pretty much same if you use 1st 2nd or 3rd gear, most of the time you can just leave it to 4th as it will light them up by just flooring the loud pedal and there will be no more acceleration from doing the burnout than staying in limits of the grip. Semi can have well over 2000Nm of torque and still with manual and with clutch, but torque from idle is much more brutal than this vehicle, how do you think they manage just fine every day on the road? You can actually destroy differentials and driveshafts with under 1000rpm in semi, just put low gears, drive offroad and floor it and sure enough, expensive bang happens right when you floor it and there is bit too much for wheels to turn. Clutch can also slip, but it is bit of a gamble of what will break. Brutality of semi torque is such that if you hold brakes and lift clutch up, engine will not stall, brakes just will not hold up, or the clutch or something else will fail. You need big gears to shut it down by gears. Not every car is a Civic...
haha funny I drive a Diesel Volvo myself and I barely have to use the throttle all I do is lift off the clutch in 1st or even 2nd gear and the car rolls away
It seems to stall with any automatic transmission. Just got to step on the throttle right after putting it in gear --- Post updated --- Also, now that we got the V12 engine... Can't wait till someone creates this thing:
So the mass increases in the "Beam node info" app but decreases on the weight scale: EDIT: How do I embed an uploaded file?
There is some node displaying bugs, when I do node debug and select show weights, then hook chain to towhook node, that tow hook nodes weight decreases by node debug display, also with my UFO when I attach chain and cement mixer, node debug shows UFO weighting less than when not having those attached. There are also bugs with node grabber, so that when you go past 60% strength or so, force sometimes decreases and at 100% it might lock to certain value which is lower than force at lower force, which all might be related to that node weight display bug.
I think I'm gonna build a LeMons-style one that was found on Craigslist as a rolling shell of a custom project, but was made raceworthy with an I6 and a 3-spd auto from a wrecked truck.
Maybe I'm not an expert but I think more wheels in the front should reduce understeer, not cause more of it. EDIT: nevermind, it was the drag tires in the back
can you make a burnside special roofless & fenderless version? & a mod so all the vehicles have every wheel? example: a barstow with T-series wheels, a miramar with STX wheels.
How is that even remotely related to this thread? Tell us, since you seem to think you're special and don't have to follow the posting guidelines.
Just wondering, is it possible to give it even more power and torque by adding a napier saber engine (around 2,200bhp) or a rolls royce vulture (1,450/1,750bhp)? Both of these engines have 24 cylinders, and neither of them are inline or V engines (H and X configurations), so I'm not sure it would be possible to even create them in beamng. It might be interesting though.
So the beam node info app counts the weight of the bullets along with the car's weight and displays the total value? Thanks!
Great mod, most fun car I've driven in ages. The issue with the stalling can be fixed by putting a high stall converter I find, although I do have issues with the clutch, because when I have the clutch depressed and the car in neutral its fine but the second I put it in first it stalls even though the clutch is still in. does anyone else have this problem? Maybe a slight bump in torque at idle would fix a lot of issues?
Damn. This is one of the sexiest cars in BeamNG. I found few issues. First exhaust like to spike, especially that one who is placed on the sides. Second is about brakes. It's hard for me to use them, because it tend to lock very easily and are little too weak.