And so this cranky editor only crashed ONCE before I got it to work today. Lovely, so here's the last few session's progress on the up-and-coming unnamed city map. Just a few more days until the reveal and map gets it's own thread. I will make sure to alert folks here when I do create it. Downloads won't be available for a while yet, but I promise the map will be quite fun when it is! My most ambitious mod yet. Don't be surprised if you see some of these models come to Roane County Tennessee map mod, too (as this is why I make my modular road kits, bridge kits, sidewalks, etc, the way I make them). Modular kits aren't without a bit of time and effort, especially modeling them, and then lining everything up in the editor. However, this again enables almost anyone with BeamNG editor knowledge to build a city, without knowing how to model. Only your ingenuity in piecing together the city road puzzle pieces, bridges, etc will be your limit (well than and FPS / RAM footprint). A true project for the community. A way to give back, and help folks map more professionally at the same time. It's virtual Lego-roads / base pieces for BeamNG! That is all for now - look for the thread in the first half of this coming week, at the latest (just want to have something with enough content to showcase when it's created). @fufsgfen - nice truck!
Question will this map be more low end spec friendly? I would love to use your over content like roane county but haven't got the pc for it.( I ain't asking you to make it low spec friendly as I'm not here to dictate how you do mods just inquiring if this will be.)
I don't quite have the answer for this, but here's the plan of attack: *The map runs great without the default draw distance of SIX MILES! It's now going to be a good mile or two, enough so you don't get lost, but not too much that too many things are rendered, as driving around the circumference of the map would net you something like 24 miles (so 5x5 miles in map size accounting for some twists & turns around mountains). There's over 40 unique miles of highway here as-is so there needs to be some good draw distance. As I am building my models, many of them already have LOD - or 'level of detail' built in, that scales down models into simpler meshes with less sides (and hence less work for the gpu) as you get further away. To best effect, only the models with 0.5~1.0 blocks from the player should be full detail, otherwise, it should be down-graded to lesser detail. Things two blocks or more away can afford to be a much simpler model. Flying over any GTA game will show you how this works, especially if you have the game installed on a hard drive and fly fast. So this should help FPS a lot on lower-end or borderline systems. It should not have the high memory requirement Roane County does. I'd like it to run on machines with 6gb of RAM - but it's already using 3.5gb and I've just got things started (I was editing, so real-use could be 3~3.25gb). There won't be square miles of dense forest here though, as it's rather arid (and very boring) terrain outside of the city. It's literally a city in the middle of no-where. This is subject to change, but just know that I will try my best here. However, keep in mind, there will be LOTS of assets - so those do take RAM space. If you have a machine with 8gb of RAM and a 750ti 1gb or 2gb video card, you should be able to run this playable at somewhere around medium or low settings, with no dynamic reflections. If you have worse, or integrated graphics, as long as you have enough system RAM you should be able to mess with the settings a bit to tailor things to your need. Anyone who can run the whole of Roane County Tennessee (map) would easily be able to run this map. Entirely doing my best here, but this is 100% made to be *FUN* first and fore-most, realism rides shot-gun. I can only promise you this: if you message me in a month or two, or follow the thread (when I get around to creating it...), let me know you're interested in a closed-beta of it when I send the word out. It's surely going to take me a long time to even get this as far as Roane County even is - but the good news is: the majority of the highways, through-routes and terrain stuffs is already done nicely. I just have to build the city. There will be many firsts for BeamNG here. I have some folks donating models for the project, to them I toast a great thank-you... but this will take a good amount of time to throw together, and make it fun. I am keeping an eye on the FPS counter though. Just know that I haven't forgotten about folks with lower-end machines, as I myself (aside of the RX 480) have a machine that's 3.5+ years old, and it doesn't look like I'm going to be replacing that anytime soon (maybe MAYBE when future Ryzen 3xxx or 4xxx comes out, no more intel toothpaste chips for this guy). I'm cheap, I don't like spending money, and for 4790k users, it's not really worth the upgrade - at-least not with current RAM prices (I actually would have bought more RAM, but I thumbed my nose at their prices, I'd rather just throw down on a whole-new-system with those prices - 200~350% more than I paid in 2014, no thank you). The RAM manufacturers can kiss my hindquarters, I'm still not paying even 150% more for RAM. So anyways, development is 'slow but steady' but I do try to work on this every day for many hours - sometimes the whole day - at-least when I am not doing things around my house (or crippled from doing too much in one day). Obligatory screen shot! Made the model for the stop-bars (stop lines), and 'These stairs were meant for driving', even if it's a van full of pianos - yes I tested it with that, too! Not sure what pics I shared last but that high rounded wall at the top of the stairs - yes it's completely a jump you can hit from many angles, even flying down a long stretch of highway at full speed (150~180mph+). Think skate-park for cars, places like that will be found around the town, obviously, sized up quite a bit from the real-life counter-parts, so we can bring a Pessima, or a Minivan, etc. No, really, this 'wall' is as high as like a 3+ story house - but flying off the highway into the center of it sends you flying for about 3~4 city blocks if you hit it at the right angle (1~2 if not). That's a highway on the right on the bottom picture. This is just one of the many, many 'parks' that will dot the city. There will be at-least a half-dozen square MILES of city. Specifics subject to change, as always, but I won't forget anyone this time around. Oh, and at this point, no huge forests either! --Cheers!
Thanks but I have one already https://www.beamng.com/threads/deve...r-contributing-post.1575/page-889#post-872777 (two staff picks in a row ) Soon OT Working on the thumbnails, configs (2) and small bits before my testers can test