Its not the o thats the issue, its the fact that there is a binding at all, I have completely different keys in use for vehicle specific bindings but they all dissappear. I did try just deleting the "o", and that just got rid of the o binding, but not the tailgate control. Tried removing reference to the hydros in the trunk, that just made the trunk really floppy, and tried deleting the keyboard.json file and that broke the mod completely :/
You have to combine input_actions.json files of all of the mods for the 200bx that you're using if you want to have them function properly As of now, there is no way of making it work otherwise.
Thanks for the input, unfortunately the inputs I'm having trouble with aren't in a mod, they were assigned in game and are in the top level settings folder
You didn't understand me... The input actions file is what actually allows you to set specific bindings. BeamNG sadly doesn't allow for multiple of those files per vehicle, which leads to mods which add new controlls conflict with each other, as every mod overwrites the basic input actions file if there is one as well as it overwrites other mod's input actions. The only one of going about that problem as of now is to either remove the conflicting mod, or copy the input actions lines from input_actions.json file from different mods into the one in this mod, or the other way around ( you must then delete input_action.json files from any other mod that adds any new bindings to the 200bx) --- Post updated --- Your binding do not have anything to do with this problem, it is just a limitation of this game.