BeamNG.horizon uses models from the actual game and is an exact recreation of the Horizon 3 map. Full release coming later today --- Post updated --- No. Because you cannot extract the OV map. --- Post updated --- OG
We back again? Yes. Yes we are. Expect the map later this year, development started again. --- Post updated --- incase you didnt realise, that was an april fools joke --- Post updated --- Teaser Trailer 2: Out Now!
I may have have to reduce the maps rendering distance or it may run smoothly. I’m not too sure yet, so I will need to look near the end of development
I am really excited for this map! How accurate will it be to the real FH3 map? Will it have the whole city with buildings from the game? Also, here's an idea: maybe you could create the Hot Wheels section with the track builder that was added to the game in the latest update.
I will not be using the Track Builder (not this point at least). It will contain buildings, not from the game, but recreated using the game including video footage, measurements and screenshots. --- Post updated --- I am about to stream some development: twitch.tv/devilisticjosh I also just released the BeamNG.horizon license plate made by @Kampfansage.
Just a small update, remember to keep an eye out for the stream tomorrow. All trailers shown will be posted to my YouTube channel afterwards, however to see it live, head to https://www.twitch.tv/devilisticjosh tomorrow! (Approx. show time: 20 minutes)
Even if it is possible to get models, the map cannot be ripped like Burnout Paradise. The maps assets in its entirety is 25GB, and not even you have the RAM to handle that nor does the average BeamNG player. What I would do is completely finish YOUR version of the map, and add assets as the last thing, so you know how much RAM you have spared and stuff.
Possibly, I could even try making my own models of the game's buildings and such.... then again I am terrible at modelling so... idefk
https://devilisticjosh.wixsite.com/d3j0mods/beamng-horizon - Go check out the official website guys, and also I have a few issues rn with the maps, detailed at https://devilisticjosh.wixsite.com/d3j0mods/development-blog/life-updates