Ghost Roads description: -post apocalyptic/abandoned desert setting -racetrack with tunnel, drift curves, and broken bridge jump-wrecks & broken structures -a multilevel carstorage -small crawl tracks -a small dirttrack -other stuff to explore WARNING: VERY FPS INTENSIVE MID - HIGH END SPECS RECOMMENDED my first map for BeamNG have fun, i hope you have a good time with it... Ghost. Credits: original 3d models: 3dregenerator - WreckedTruck & Ambulance JDMClark - lightpoles & sign supports jasonowen - Plane j0pak95 - Guardrails testing & tipps: Nkosikarbul,Treibal1200 ...and of course, le me Ghost187 btw: aprroach the bridgejump COUNTERCLOCKWISE for best results - if for some reason cough*fps*cough you liked the beta version better pm me and you shall have it.
Woot woot! I waited for this! Nice to see someone else doing the same kind of thing, check my Beamania track if you like, linked in my signature. Can't wait to test it, specialy the jumps. In first i was a little shocked, because i thought someone else just released a modular mesh road pack in front of me.^^ Which program do you use to model your static objects again?
thanks, your beamania track kinda inspired me you will laugh... the program im using is "BeamNG", i havent modelled anything. im clueless when it comes to blender and sketchup wont work the way i want, everything ive used (exept JMDClarks lightpoles) was Static from BeamNG like curbes and such... fun fact: the lights are just glowing speedbumps + point lights the last pic actually shows that i used 1441 static objects sofar...
Yes, YES!!! I like the decals. Makes it look more natural and aged. However, I think the roads and the dunes need more debris, like the super stereotypical wrecked cars, assorted debris, rebar and concrete chunks. I know its WIP but just my 2 cents. Keep it up!
how do i set up day/night circles? edit: nevermind... made separate versions due to other complications.
Ahh, I see you wrecked car thing. I like it.... Anyway, about the day/night cycle? Just add a TOD object with scattersky and it should work. Make sure to check off 'play' and it will dynamically cycle. Just review some of the default maps, they all have them.
Love your map You did a very good job here, good map for awesome photoshoots. You say i should give you the FPS i get. I got this with max. graphics and i didnt froze the physics. Not a Killer for me, just in some areas. *also not in slow-motion mode
thanks mate, yeah, its areas where most of the static“s in the picture... no wonder, with 1750+ static objects in one frame. ill see if i can get a "FPS" version together... i cant shake the feeling that it ran much smoother without the "used-look" decals... hmmm... maybe the fact that some "hidden" objects are "renderdisabled" plays its part too... ill see what i can do.
Thats not a problem for me and some others. I can run the map smooth enough and its a really nice map Gesendet von meinem GT-I9105P mit Tapatalk
Hi, I don't know why but my road textures does not show in game. the car drives in it but its invisible. ok I figured it out. mesh quality can't be lowest. must be at least low. Thanks for this map!
You say you need 8 gbs and a 2 gb gpu, but you can see my specs below VVV. I get 30 fps on low settings, better than most other maps, so in my opinion it is not fps intensive.