i can't tell if he putted in my name suggestion using gavril truck co. because my suggestion was gavril model D.
I think he just chose it because the D-Series was the only official pick-up truck from Garvil in-game, and this is supposed to be it's oldest predecessor.
The dump bed upfit makes it look like a pickup with 6 wheels like that 6x6 mod for the D-Series back in either 2013 or 2014.
“Crashbox” , synonymous name used usually when talking about gear jamming, coffee drinking truck drivers and old Fiats. The original 500 was famous for having one. As stated earlier a crashbox is basically just a syncroless manual transmission. If you have ever driven a standard with shot syncros, or tried to shift speeds from high to low range or back in a 4x4 ranged transfercase while still moving and ground the living crap out of it, you know what driving a non syncroed transmission was like. There is a reason there are silly sayings like, “grind it till you find it”, and stuff like that exist. The way to smoothly shift a crash box is to really pay attention to both your speed, your RPM’s, and know what speed corosponds to what gear in what RPM. When learning how to drive a crashbox, there are basically 2 ways to find a gear. Way 1, which just takes a little getting used to, is to double clutch when you shift (as mentioned above). Way 2 is to be patient with your shifting, however, usually you end up going back to way one when you start going up a steep hill. That is because what you are waiting for, when just being patient, is for the cogs to slow down from the previous, lower gear they were just in to the new, slower speed that you wish to be moving into. So, if you know your vehicle a little, you can time the wait with the speed your going and usually slot it in just fine. What double clutching does is it rengages that cog back to the engine which usually has much more friction and has already slowed most of the way back down to where it needs to be. That way you can push the clutch back in and put it in the higher gear much faster then just being patient. This is also why when heading up a hill you will want to double clutch it. This is because if you just wait for the cogs to slow down on their own, you will probably have lost all the necessary speed required to keep moving. More than likely, the engine ideling is now spinning faster than the input of that gear and you can no longer engage it. Once you get really good at driving these things, you can, “Float gears.” This basically is just comprised of paying careful attention to your RPM’s and wheel speed while managing drivetrain load. This then should allow for sliding the shifter from one gear to the next without using the clutch at all. This is the smoothest method of shifting, as it causes no wear to any of the components if done properly, but you have to really know what you are doing before ever even attempting such a thing. If not, you will just end up, “grinding a pound”, till the gear finally engages or you give up and go for a lower gear. It is also necessary to heel and toe (sometimes even a double clutch heel toe) downshift these things if your not floating or else you will just end up with a mess on your hands. I would guess something like this would be possible in Beam using a custom transmission controller… I have no idea how, but it would probably be possible... maybe...
As a suggestion, looking at many reference photos on the Internet and on this thread, I think the bed of the truck should be wider than the cab and if possible, covering the top of the wheels. Like these: Also, judging from the size, I think you should change the truck to have 4 wheels instead of 6 wheels. Alot of trucks from this era (1920s - 1930s) were 4 wheeled and from the images I can find, it was mostly military trucks and trucks for very heavy lifting (which all look bigger than the truck you're currently working on) that have 6 wheels.
It's staying 6 wheels for right now, just a lil quirk from a scale accident in modeling. It was originally supposed to be alot larger, but I wasn't thinking clearly when I initially modeled it, so I modeled a Model A sized truck with an additional axle instead of a larger truck, where it would obviously be more appropriate. Making it bigger would practically mean redoing the entire model in order to make everything realistic. Besides, I think it's rather interesting as-is. A 4 wheeled config could be made easily though, so that variant might be in there. I'm also planning on adding another set of rear tires; Which, would also be more appropriate for a 4 wheeler this size. As for the bed, there's supposed to be an additional set of fenders that aren't in game yet, which would help things visually. I'm also planning beds that will go over the rear wheels too, so don't worry.
I really hope you don't get offended by this, but the lack of pauses and commas and the fact all the text is so close together makes it hard to read.
Sorry, I was using Siri to type that (or whatever the little microphone to text button is) so I didn't really look how it did... I will go back through and fix it up now. Edit: I went back, spaced it out and put some more commas it... I am not the greatest at English (Ironically seeing as it's my only language I can do) but I try...
Well I've been a bit busy with other things, such as working on the Stryder Propeller, another car, the Vendetta, my real life, etc. I'll post more progress on the new fenders here sometime either today or tomorrow.
Love it, I have a passion for old trucks! For the rear axles you could try the "walking beam" (), maybe for a hard terrains version. David
I'm starting to get the feeling that this mod will take weeks to be completed due to Driv3r1142 Working on the other cars. Which is normal because every modder (when it comes to blender) has to work hard or take breaks. And being patient is recommended.