Released [0.21+] Antonov AN-12B (Fixed Lua Error!)

Discussion in 'Air' started by Dummiesman, Mar 25, 2018.

  1. kaylingamer

    kaylingamer
    Expand Collapse

    Joined:
    Jul 7, 2015
    Messages:
    2
    this is super fun to fly, keep it up
     
  2. Scott Guo

    Scott Guo
    Expand Collapse

    Joined:
    Apr 20, 2017
    Messages:
    25
    Any thought about what to do next?
     
  3. MRcrash

    MRcrash
    Expand Collapse
    BeamNG Team

    Joined:
    Dec 12, 2014
    Messages:
    1,231
    @Dummiesman May I ask you one question? How did you do the hydraulic sounds?
     
  4. roshan

    roshan
    Expand Collapse

    Joined:
    Apr 15, 2018
    Messages:
    5
    i fixed the controls yay!
     
    #164 roshan, Jun 22, 2018
    Last edited: Jun 22, 2018
  5. Captain. Adam

    Captain. Adam
    Expand Collapse

    Joined:
    Jan 31, 2017
    Messages:
    932
    He has many other aircraft unfinished projects, I think he is currently working on the An-10 (The passenger type of the An-12) and an autopilot system for both planes.
     
    • Agree Agree x 1
  6. supra4life

    supra4life
    Expand Collapse

    Joined:
    Oct 14, 2015
    Messages:
    417
    Congrats on the "Staff pick" ratings! XD :)
     
    • Agree Agree x 2
  7. AntiqueT

    AntiqueT
    Expand Collapse

    Joined:
    Nov 22, 2017
    Messages:
    23
    The recent update broke the ramp, so it now deflates car tires. I haven't found any bugs with the plane itself, but it would be nice to have an update for the ramp, if possible.
     
    • Informative Informative x 2
    • Like Like x 1
    • Agree Agree x 1
  8. fluffy12345

    fluffy12345
    Expand Collapse

    Joined:
    Dec 3, 2016
    Messages:
    126
  9. estama

    estama
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 7, 2012
    Messages:
    267
    Thanks for the report, we'll fix it in the next hotfix.
     
    • Like Like x 1
  10. estama

    estama
    Expand Collapse
    Developer
    BeamNG Team

    Joined:
    Aug 7, 2012
    Messages:
    267
    Hm, doing some more investigation, the problem seems to be with the ramp's construction. It has collisions triangles that are degenerate in it, so it affects the collision subsystem. More specifically these quads have the same node defined twice:

    ["r1l", "r0l", "r1lt", "r1lt"], <--- r1lt defined twice
    ["r0r", "r1r", "r1rt", "r1rt"], <--- r1rt defined twice

    The result is the weird behavior of the collision subsystem.

    If the ramp is fixed, then it'll work correctly
     
    • Like Like x 1
  11. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,683
    I thought zero area triangles were discarded a few updates ago? Anyways I've been doing this for a while now as it's annoying to sync two different sections for collisions (triangles, and quads), and their properties. You'll also find multiple of these on the Antonov itself.
     
  12. OldSnake

    OldSnake
    Expand Collapse

    Joined:
    Nov 19, 2015
    Messages:
    1,026
    funishere.png

    only one of them works... how ?
     
  13. Captain. Adam

    Captain. Adam
    Expand Collapse

    Joined:
    Jan 31, 2017
    Messages:
    932
    Everything works for me without any problems
    I have each one controlled by a different key bind
     
  14. AntiqueT

    AntiqueT
    Expand Collapse

    Joined:
    Nov 22, 2017
    Messages:
    23
    Is this something that can be fixed?
     
  15. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,683
    You should bind this to "Elevator Axis", not these.

    When I feel like it I'll fix it.
     
    • Like Like x 1
  16. DanyDK

    DanyDK
    Expand Collapse

    Joined:
    May 12, 2018
    Messages:
    35
    Can I fly this with my cobra m5?)
     
  17. Sixshot

    Sixshot
    Expand Collapse

    Joined:
    Apr 19, 2017
    Messages:
    16
    Niiiccceee stick (although now the VKB Gladiator Pro is out...) But ay, You can map it to the controls in the vehicle controls menu in-game.
     
  18. orangecarcrash

    orangecarcrash
    Expand Collapse

    Joined:
    Mar 24, 2017
    Messages:
    4
    finnaly a plane this big like a boeing ive waited so long first one was canceled what plane is next im so happy
     
  19. AzureSaturn

    AzureSaturn
    Expand Collapse

    Joined:
    Jun 17, 2018
    Messages:
    41
    Please fix this mod, I installed it and I can't use it.
     
  20. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,683
    The mod works fine on the current version.

    Is your game up to date? Why you cannot use it? Did you read the instructions?
    If you do not put more information, people won't be able to help you.
     
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice