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Community Screenshots - Each post an image of BeamNG.drive

Discussion in 'General Discussion' started by 0xsergy, Aug 4, 2013.

  1. OldSnake

    OldSnake
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    Joined:
    Nov 19, 2015
    Messages:
    1,026
    I report this bug 6 months ago.
    screenshot_00002.png
     
    • Informative Informative x 4
    • Agree Agree x 1
  2. Honest Nick

    Honest Nick
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    Joined:
    Nov 29, 2015
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    346
    THE MOVE OVER LAW
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    • Like Like x 9
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    • Informative Informative x 1
  3. SanderCarGuy

    SanderCarGuy
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    659
    • Like Like x 2
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  4. coolusername

    coolusername
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    Joined:
    Dec 22, 2014
    Messages:
    3,689
    collection so far
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  5. General S'mores

    General S'mores
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    Joined:
    Sep 15, 2013
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  6. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,685
    What's the bug?
    Please feel free to remind us, we might have missed that while looking through other things.

    upload_2018-7-16_15-3-12.png
     
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  7. HadACoolName

    HadACoolName
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    Joined:
    Aug 3, 2013
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    1,923
    I see we've learnt how to respond to reported issues

    ot
    screenshot_00902.png
     
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  8. SanderCarGuy

    SanderCarGuy
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    Dec 2, 2016
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    well, ok... upload_2018-7-16_15-10-26.png
     
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  9. KaiserimnopYT

    KaiserimnopYT
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    Oct 9, 2016
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    3,960
    best draw


    little escort in belasco
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  10. General S'mores

    General S'mores
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  11. Andybravec

    Andybravec
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    Joined:
    Feb 24, 2014
    Messages:
    174
    My very first supercar. N/A V12 coupled to 6 speed sequential gearbox, powering rear wheels and making over 830 horsepower. I simply love it.
     

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  12. Raft

    Raft
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    Aug 26, 2015
    Messages:
    709
    screenshot_00034.png screenshot_00037.png
     
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  13. Peter Beamo

    Peter Beamo
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    Joined:
    Jun 27, 2016
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    screenshot_01042.png
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  14. TDK

    TDK
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    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
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    Thank you :) This is most definitely a team effort though. There are many areas where the basic ingredients are in place, it's just about adding the extra stuff which makes the cake taste great, if you know what I mean...... and of course, great samples is 50% of the work. You need great code to play the samples properly.

    Certainly a different one for me though and very much a learning experience in that for the games I've worked on, F1 / DiRT / GRID it's very much a case of turning things up to 11... a lot of areas you had to fake things to get them to work because the code and physics engine don't give you the functionality you need..... totally the opposite here in many areas, so very much a new learning experience.... and I'm very much enjoying it :)
     
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  15. SandwichesANDmilk

    SandwichesANDmilk
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    Jul 10, 2016
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    1,453
    you need a pic
    JK
    OT:
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  16. The Shotty

    The Shotty
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    Mar 15, 2014
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    1,556
    Did you do the tire sounds by any chance?
    they sound very similar to Burnout Paradise sound effects
    screenshot_00048.png
     
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  17. General S'mores

    General S'mores
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    "Shit, where'd he go?"

    "Over there!"
     
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  18. TDK

    TDK
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    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    596
    Ah well I did work with the audio programmer on Paradise for quite a few years, on Race Driver GRID and DiRT 2 - before he left to release FortressCraft. But no, the main reason is the physics and how that manipulates the samples.
     
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  19. mms

    mms
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    Joined:
    Nov 7, 2015
    Messages:
    1,146
    Breaking
    Beam
    screenshot_00918.png

    (also, this is my mod and I HAVE released it. if you want to download it, feel free, and have fun!)
     
    • Like Like x 7
  20. Dean Wang

    Dean Wang
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    Joined:
    Sep 22, 2016
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    • Agree Agree x 5
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