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0.13 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Jul 13, 2018.

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  1. Nathan24™

    Nathan24™
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    [deleted]
     
    #341 Nathan24™, Jul 22, 2018
    Last edited: Jul 22, 2018
  2. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

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    But they turn on when the brakes are active. (Which they are in arcade transmission mode at still stand)
     
    • Agree Agree x 5
  3. Justy4WDTURBO

    Justy4WDTURBO
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    What did the 13.2 update fix?
     
    • Agree Agree x 2
  4. fufsgfen

    fufsgfen
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    With quick test UI during replay playing was now working, but need to test more to see if it stays that way.

    Car becoming invisible in replay if you have crashed the car during replay recording is still there.
     
  5. RobertGracie

    RobertGracie
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    Can I ask for a simple file fix correction?

    I am asking for when it says "Error in ModManager" can you have an option that comes up on screen that says "Do you wish to resolve this error Yes or No" and it will fix the mod manager errors that come up thats just a basic fix I would like implemented I mean if its doable I mean....
     
  6. Justy4WDTURBO

    Justy4WDTURBO
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    Just had some fun with the Beam Industries trailer, boy it's fun to let the AI drive the truck and then driving into the trailer, Knight Rider style.
     
    • Like Like x 1
    • Agree Agree x 1
  7. General Sergal

    General Sergal
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    road not shown in beamnavigator
     
  8. fufsgfen

    fufsgfen
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    So key is to have any part changed with the part selector rather than crashing it seems. What variable is not set that replay utility relies on or something along those lines, I guess.
     
  9. General S'mores

    General S'mores
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    Well, it should be kept there for a bit more realism. Potholes do appear around Los Angeles and San Francisco.
     
    • Agree Agree x 1
  10. coolusername

    coolusername
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    Not that deep or rectangular, like an upside down pyramide
     
  11. General S'mores

    General S'mores
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    I can agree with you that it should be more rounded, but I don't see a problem with having it be deep. I have seen a deep pothole before in my own city.
     
  12. RobertGracie

    RobertGracie
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    Can I ask the devs to look into the Turbochargers used in the Automation cars because nothing works with the turbos on but removing the turbos the Automation car suddenly works
     
  13. General S'mores

    General S'mores
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    Do you have the "More parts for Covet" mod? It's the one causing the issue, according to a few people.
     
    • Agree Agree x 1
  14. RobertGracie

    RobertGracie
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    Whats the exact file name of it?

    found it and deleted it
     
  15. General S'mores

    General S'mores
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    • Agree Agree x 1
  16. RobertGracie

    RobertGracie
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    • Informative Informative x 1
  17. General S'mores

    General S'mores
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    Try safe mode and see if the turbos work.
     
    • Agree Agree x 1
  18. RobertGracie

    RobertGracie
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    Okay will try that next
     
  19. Michaelflat

    Michaelflat
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    • Improved performance for kickup (lowered max voices)
    What does that mean?
     
    • Agree Agree x 1
  20. Notsofancygames

    Notsofancygames
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    As others have said, You can no longer hold the gas/steering and switch vehicles to make a vehicle drive on it's own. PLEASE fix this it makes it so much harder (nearly impossible in some cases) to setup crashes.
     
    • Agree Agree x 7
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