There has got to be an easier way to make mud depth for maps... I see a lot of promising offroad mudding maps yet the mud is like driving on bumpy pavement. There has got to be a better way. Ex. - Editor update that would have a mud depth slider on it therefore people who have less knowledge of how to use maps and make depth to the mud could still produce a formidable offroad mudding map per say. I think this would be much more forgiving then having all of these "offroad" maps pumped into the resource manager and having basically rough brown pavement. Just my suggestion there is probably a better way just wanted to see what my peers think as well as potential administration if they stumble across this thread. Curious to see your post. - Mtkush
That's not the problem most of the time material is set but the depth maps are not. therefore all mud is the same depth and boring if you will.
But snow is usually flat, that is even further from reality, even there is way to get decently deep snow where you can get stuck, like with a mud too. There is 20cm limit for mud depth if it is put into object, it would be nice to have that at 1 meter or so as it could give bit more possibilities to make mud more interesting. Altought I think that education is what mostly would be needed, such tutorials that even beginner can make good deep mudholes etc.
Actually they are the same, different texture, bit different parameters, but more or less they are exactly same thing. This must be linked always when talking about mud/snow, you can find developer explaining mud a bit there: https://www.beamng.com/threads/my-idea-of-more-realistic-snow-for-a-map.38731/#post-582654
I am not talking about how the game handles mud and snow. I am talking about realistic expectations of the perception on snow to mud. They are simply two different animals. Therefore i refer you back to my statement.
I would be happy with a "mud block" that is only the consistency of mud with no solid ground, similar to the water block we have now, that way you could use the height map to set the depth of the mud so you can have a smooth but changing depth of the mud, i used to do this back in rigs of rods and it gave fantastic realistic results.