So im working on a ETK I that has the engine from the NHRA Funny car project... i need peoples help on that for it to continue. So what i have done is the materials and engine ported into the car its working very good Trans brake added all the goodies But theres one thing i dont like... its the exhaust. its currently just headers and they clip into the fenders.. so i want to put fender exit exhausts on and stuff like that for example i also want to add moving parts but im no where near ready to do stuff like that in blender... what i mean by that is the SC belt moves with RPM and the Throttle pieces move as you accelerate.. What are your thoughts? Thanks phoob... ONE MORE THING BIG THANKS TO @fufsgfen FOR FIXING MY STUPID MISTAKES
For the exhaust like that, you will need to remodel the exhaust in blender, and then adjust the jbeam a bit. I really can't model well enough to do twists like that, so don't ask me for help
Try if you can get anything done with the sculpting tools, sometimes they do wonders, other times they just don't work for the job.
was just look at that it im live working on this on youtube --- Post updated --- The work i got done so far during the stream What do you guys think as its my first time really using blender to do something major lol Thanks @Keys for being there during the stream to teach me stuff! and @BlueGinge123 --- Post updated --- I made alot more progress tonight thanks to someone on youtube named @altitude i didnt get his beamng name so pls comment! much love to them! i want to add moving parts next shouldnt be hard! ^ lol anyways Thank you all for your help i will live stream more!
Im live on youtube They did thank you. JBeam is the only thing holding me back i need someone else to do it lol
Lololol Simple fix mod will be out soon! --- Post updated --- Having a problem with the car just catching on fire for no reason after like 5 minutes --- Post updated --- Anyone got anything on this im stuck only thing holding release back
What was the last thing you did before that happened? You need to trace back your moves and if needed undo one thing at the time until you come up with what is causing that. Did you change something in materials.cs? Did you change something in folder structure? It could be many things, but one thing is material naming conflicts, if you have material called etki like material ingame, that can cause conflict. Also sometimes things end up a mess, when editing materials.cs and only restarting game/level will show up how it really is working.
I removed my material folder that also had the etki materials inside. i think i know whats wrong i will try tomorrow thanks!