i have officially gotten to my limit, i need someone to jbeam a working propeller and make it buoyant while i finish the model drop me a PM if you can do it --- Post updated --- fenders --- Post updated --- steering!!!!!!!
I really can't resist showing this area. I didn't get much time to work on this today, but I'll see what I can do tomorrow. The end is in sight.
It's a long way... up? And back down. Halfpipes are so hard to pull off in this game. Despite looking simple, this dumb rocky hill took an hour to make in order to really make it a driveable halfpipe that you can reliably launch off of and land back onto. Thanks I don't know that I'd do it on YouTube, as I don't really make in-depth stuff on it, but I might make something or another on here detailing how I do stuff to my maps if anybody can give me any ideas or have any suggestions. Just remember that the fatal flaw with focusing on details is that the more detailed a map is, the more intense the requirements to run it. Somehow, amazingly, Tavaci Monadnock (my current wip map) is flowing at 60fps around 90% of the map.
You have one coltris facing other way than other coltris on rudder, I wonder if they should face same way and just have other rudder facing other way. I think that red side is something anything passes trough? I remember that when I did aerodynamic rudder, I had to have green on both sides for it to work.
Some not-as-done stuff here. Getting things further along though. Filling in a lot of that open space. The shots above need some more vegetation to complete the scene, street signs/lights, utility poles etc, then they'll be done enough. Trying to get the space (above, distant) between the existing built area and this filled in as good as I can for now. The shot below doesn't need anything more beyond a business sign and a rock or two along the stream. Some trees and such make all the difference to provide the depth needed on the shot. That being said there won't be TOO many trees in this map, just here and there. NO big forests are planned at this point. So for those entirely wanting to see a Redwood forest, sorry, I can't really help with that one, this isn't the map for it. There's plenty of perilous cliffs to make up for it, though. Wile E. Coyote would be proud...
Instead of having '2D' rudder, had to make it '3D', which of course meant more nodes and beams, more work, more pain, more things to go wrong, but alternative to that would of been making two rudders and having them coltris mirror images of each other.
okay so it might not work anymore, but my old pontoon boat mod used to be able to float -last time i used it-... try taking some code from that?