More often than not vehicles stick together when they collide in many past play sessions, but I have a little suggestion that might remedy the situation. I don't know the correct jargon but I'll try to explain best I can. What I think is happening are the beams occasionally phase through each other after they collide, and they'll inevitability try to move back away, but because both vehicles outer surface geometry collide inside each other neither of them can pass through, thus gluing vehicles together. My solution would have all collision surface geometry account for the entire vehicle as a whole, repelling any foreign body with a weak magnetic push, away from the center mass. Maybe my idea isn't complete rubbish, Devs?
Nodes placed more densely will solve the situation. It is not done because amount of work would be insane, it would mess with deformation, no CPU on planet could run such cars that would have enough dense node structure for not to stick. However if it would be somehow possible to add weightless nodes that are not going to be moved from average center of surrounding nodes, when objects are near each other, so that node density would be doubled, that would help, however that would be really difficult and kill any CPU when vehicles would get near each other. So little sticking will be always there, however it is lot less now than what it has been.