Revamped CRD Monster Truck Development Thread

Discussion in 'Beam-Monsters' started by Deleted member 160369, Aug 1, 2017.

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  1. Deleted member 160369

    Deleted member 160369
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    Reuploaded both files to include last-minute fixes. Many thanks to @gameboy3800 for the quick report! :)
     
  2. Deleted member 160369

    Deleted member 160369
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    Added missing update notes.
     
  3. Deleted member 160369

    Deleted member 160369
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    New beta files available. Please let me know what you think! :)
     
  4. erhminer

    erhminer
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    Loving it dude! Runs great!
     
  5. aman1127

    aman1127
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    Hate to ask but is the Cohen or leafer close to beta test ready? Again I'm an a**hole and heard some rumblings the last few months.

    Awesome work, thanks again
     
  6. IAchievedBacon

    IAchievedBacon
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    Hasn’t even been worked on yet. And probably not for a while.
     
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  7. Deleted member 160369

    Deleted member 160369
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    Cohen is more or less fully modelled. Jbeam wise, I haven't had the chance to even look at it yet. Development of the 1.15 update took the lion share of my spare time.

    It won't require to be Jbeamed from scratch though, it was designed and modelled with reinvestment of the experience gathered with the CRD in mind, so development is expected to be a lot quicker.
     
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  8. aman1127

    aman1127
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    Thanks....don't mean to pry. Hope life outside of this is treating you guys well
     
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  9. Timothy Chamlee

    Timothy Chamlee
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    I like the new files I haven't noticed anything wrong as of yet.
     
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  10. Deleted member 160369

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    New beta files available. Update notes pending.

    Special thanks to @Blijo, @jedipresence and @Mike Bevavava for the awesome content featured in this new release! :)
     
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  11. Deleted member 160369

    Deleted member 160369
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    Updated first post with update notes.

    :)
     
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  12. Flukes Horsey Guy

    Flukes Horsey Guy
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  13. ThunderBuddy02

    ThunderBuddy02
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    Hey, sorry I haven't been active on the project as much, been trying to juggle between Beam and RoR since using a virtual machine for both gaming and youtube content creation can kinda eat up my Disk Space at times... Everything looks great, loving the progress that's being made!
     
  14. aman1127

    aman1127
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    Have you guys ever figured out how to get the wobble out of the axles? It's something that has been around forever though has gotten better
     
  15. Deleted member 160369

    Deleted member 160369
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    What wobble? I don't get any wobble... :confused:
     
  16. aman1127

    aman1127
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    Maybe I have too many mods in the folder. I'll recheck. Thanks again, can't wait for more releases
     
  17. Progamer995

    Progamer995
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    I don't know if its already been mentioned, but has anyone else noticed how randomly if you land on an obstacle on the back of your truck 1 or both of your shocks will disappear. Im also uploading a short video of it. Sorry about how it looks, i tried to do some cutting to only show the area... but im still a novice when it comes to that. Just skip to near the end.
     

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  18. Deleted member 160369

    Deleted member 160369
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    That's due to a mechanic known as "meshBreaking". Unavoidable, 3D model for shocks would stretch indefinitely otherwise.

    And you are absolutely the first one to get it on "random landings"... :p
     
  19. Progamer995

    Progamer995
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    Hmm, interesting. And it really is random landings, so far its been twice on Hang Ten and that once on the truck in the video.
     
  20. Deleted member 160369

    Deleted member 160369
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    Hang Ten is set for higher ride height in the back and lower in the front, makes sense.
     
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