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Development screenshots #1 [Closed]

Discussion in 'Microblogs' started by gabester, Sep 5, 2012.

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  1. GeoTelnet111

    GeoTelnet111
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    **Bump**


    Been quite a while since the last development pics.. Any new (worth telling) news to tell us? Like, what you guys have been working on and have accomplished in the last week or so? Maybe a few new pics? idk, been a little quite around here. (which is good, seeming that means more time for development).


    -Geo


    :cool:
     
  2. Davidbc

    Davidbc
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    Yeah, last blog entrance was 1 month ago. Maybe a little update on what they are working on or what they have done in the past month.
     
  3. Kamil_

    Kamil_
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    Would be nice, we don't even need screenshots, maybe even a hint, something to think about :)
     
  4. .Alpha

    .Alpha
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    Maybe something to get us hyped up and turn this into a discussion thread ;) But to be honest, something would be nice, maybe a pic on the environment or a crash or a new object added.
     
  5. eletricmano

    eletricmano
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    Maybe a video? That would hype us up a lot. ;)
     
  6. TheFastRacer

    TheFastRacer
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    I think the BeamNG team is very buzy. When there are no or very few updates, they might be too buzy to post something here. Maybe they are working on a demo? Who knows :)
     
  7. djmengu

    djmengu
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    Hope they are not only busy with real life stuff :D because we have a post from gabester about it.
     
  8. Potato

    Potato
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    Gabester posted a picture in the screenshots thread less than a week ago. He showed that he made a box truck out of the vanster. So they are doing something.
     
  9. Kamil_

    Kamil_
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    Wow, I missed that, thanks :eek:

    Still, I was saying something to hype us up, (you're doing opposite of EA, hehe), to get some discussion, or asking the community for what they want to see(like a poll), hehe, not forcing it, just saying to would be nice, (no fullstops for you :D)
     
  10. LJFHutch

    LJFHutch
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    Environment Artist
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    The latest terrain isn't quite done yet so instead I'll show you some early Dry Rock Island shots compared to the current state of things. This should also show you guys why devs are hesitant to show early work :)
     

    Attached Files:

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  11. jeffbox

    jeffbox
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    It would be more cool if the grass has shadow
     
  12. Mythbuster

    Mythbuster
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    That looks absolutely ace now Hutch! :D Great work!


    jeffbox, I doubt it would look better. Far Cry did that with ambient occlusion as well, it looked stupid :/
     
  13. Davidbc

    Davidbc
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    The early map looks good but the current is just beautiful ;)
     
  14. Jalkku

    Jalkku
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    Wow that looks astonishing! Can't wait to do some rallye-business there :) One question, if you don't mind: how many polygons on average you have on one tree? They look quite detailed :)
     
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  15. TheAdmiester

    TheAdmiester
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    The early shots looked good but the newer ones are obviously way better. The difference in colours is like the screenshots from that nVidia presentation of Battlefield 3, with the colour grading on and off. Obviously the more recent pictures look more natural in colour.
     
  16. GeoTelnet111

    GeoTelnet111
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    Looking awesome, as always. I think I will stop posting and check up on the forum every week. :) Just to see if there is any "demo" or alpha release.
    ;)
     
  17. Samsuck

    Samsuck
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    Is this looking this good in the game with decent fps or only in editor ? because this is just amazing. To be honest, I wasn't expecting that it will look so great at all. So much detail for such a big map, and it feels very natural. Keep up the good work !
     
  18. Hati

    Hati
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    Why do you hesitate? we might be an impatient community, but we're easily impressed.
     
    #698 Hati, Apr 25, 2013
    Last edited: Apr 25, 2013
  19. djmengu

    djmengu
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    OMG This is Awsome !!!
     
  20. .Alpha

    .Alpha
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    Exactly, you only have to look above this post... But anyways, it looks better than I thought it would and I would love to drive around it :)
     
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