1. Thread posting restricted: Only the BeamNG team members can post new threads in this sub-forum in order to prevent spam. Posting is available on unlocked threads.

Two-Step

Discussion in 'Microblogs' started by Diamondback, Aug 6, 2018.

  1. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    A little something :)

    (Note the messages app in the beginning)

    Video - Click to Play - Direct Link
     
    • Like Like x 59
    • Informative Informative x 1
  2. ast5515

    ast5515
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    220
    Please add antilag (noises) as well. It would be awesome.
     
    • Agree Agree x 4
    • Like Like x 2
  3. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,927
    I saw this and thought this was about the two step verification system. :|

    Amazing work as usual by the developers! Keep it up! :)
     
    • Agree Agree x 6
    • Like Like x 2
  4. RobertGracie

    RobertGracie
    Expand Collapse

    Joined:
    Oct 15, 2013
    Messages:
    3,779
    This definitely has benefits to it I can see that much :)
     
  5. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    Always adding more new cool features, nice!

    For no apparent reason this video somehow appeared here, for purely reference purposes, certainly AB car should not get this kind treatment :oops:
     
    • Like Like x 7
  6. NistingurA

    NistingurA
    Expand Collapse

    Joined:
    Nov 22, 2013
    Messages:
    2,092
    I´ve been kinda thinking about trying to code this in myself. But, well, no need for that anymore :p. Nice work so far!
     
    • Agree Agree x 2
  7. General S'mores

    General S'mores
    Expand Collapse

    Joined:
    Sep 15, 2013
    Messages:
    4,487
    To be honest, I thought the same.
     
  8. TheMohawkNinja

    TheMohawkNinja
    Expand Collapse

    Joined:
    May 18, 2014
    Messages:
    207
    I do recall somebody asking for that in the past with the dev response being something to the effect of "we'd need proper fuel flow simulation to do that, which doesn't exist yet". However, backfiring is now a thing, so maybe said simulation is good enough for anti-lag now?
     
  9. Slammington

    Slammington
    Expand Collapse

    Joined:
    Aug 14, 2014
    Messages:
    1,460
    Anti-lag and simple afterfire are very different things. Afterfire occurs when there unburned fuel in the exhaust is at combustion temperature, but only receives oxygen at the end of the exhaust system, allowing for full combustion and creating afterfire.
    Anti-lag is any system that keeps a turbocharger spooling when the engine is not under load, done by many different methods. I'm guessing this is what the devs would have trouble simulating.
     
    • Agree Agree x 4
  10. TheMohawkNinja

    TheMohawkNinja
    Expand Collapse

    Joined:
    May 18, 2014
    Messages:
    207
    I know what both of those things are, however as you pointed out, back/afterfire involves unburnt fuel. This fact in conjunction with the fact that the devs want to properly simulate anti-lag would imply that there is some level of complexity to the current fuel flow system. Even if anti-lag has many potential implementations, the devs could start with just one as a proof-of-concept.
     
  11. Josh

    Josh
    Expand Collapse

    Joined:
    Jul 21, 2013
    Messages:
    1,082
    Awesome @Diamondback always coming up with the best stuff !
     
    • Agree Agree x 1
  12. Slammington

    Slammington
    Expand Collapse

    Joined:
    Aug 14, 2014
    Messages:
    1,460
    It involves unburned fuel in reality; however in game I'd say the afterfire system is as simple as the game making a sound and displaying a flame sprite based on a few factors like engine RPM, tuning, exhaust restrictions etc. without any major fuel flow simulation.
     
  13. Car8john

    Car8john
    Expand Collapse

    Joined:
    May 12, 2016
    Messages:
    6,287
    You could accept that from any arcade racing game, but, I feel the Devs approach to a 'no holds barred' realism would take it up a notch, although what you describe should probably be all it needs to, I think we all know they want to make something impressive from this
     
    • Agree Agree x 1
  14. Capkirk

    Capkirk
    Expand Collapse

    Joined:
    Nov 19, 2017
    Messages:
    673
    Having poked through the engine LUA, the afterfire simulation seems to be reasonably complex, it seems to estimate how much unburnt fuel would be left given how quickly the engine load drops, and keeps afterfire going until it runs out.
     
    • Informative Informative x 7
  15. Slammington

    Slammington
    Expand Collapse

    Joined:
    Aug 14, 2014
    Messages:
    1,460
    That's more complex than I thought. Very interesting :)
     
    • Agree Agree x 2
  16. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    Yea it's as complex as it gets with the existing engine model (which isn't all that suitable for these kinds of things)
     
    • Informative Informative x 7
  17. HighDef

    HighDef
    Expand Collapse
    Game Design, QA and burnouts.
    BeamNG Team

    Joined:
    Aug 4, 2013
    Messages:
    682
    Great stuff, I am very eager for a feature like this. Thanks.
     
  18. SanderCarGuy

    SanderCarGuy
    Expand Collapse

    Joined:
    Dec 2, 2016
    Messages:
    659
    i think i need this in my life xD
     
  19. Diamondback

    Diamondback
    Expand Collapse
    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    So any weird and wonderful feature requests for this? Atm you need to enable it (via key or pie), then adjust rpm if needed (key or pie) and then let go of brakes or clutch (depending on transmission ofc) to launch.
     
    • Like Like x 2
  20. BombBoy4

    BombBoy4
    Expand Collapse

    Joined:
    May 16, 2015
    Messages:
    1,601
    Does it cut fuel or spark? Aka does it save fuel or cause anti-lag/excess afterfire as a side-effect (I think this is how it works, correct me if I'm wrong).
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice