1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.32 Bug Reporting thread
    Solutions and more information may already be available.

Copy in the forest editor

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by runnertyler, Aug 31, 2018.

  1. runnertyler

    runnertyler
    Expand Collapse

    Joined:
    Jun 10, 2018
    Messages:
    63
    Hello.

    I would like to know if it's possible to copy a asset in the forest editor.
    I've tried CTRL+C copy and CTRL+V past and tried HOLDING SHIFT and moving the object nothing seens to work is there a way of doing or it's not possible in the forest editor?

    Thanks for the help!
     
    • Agree Agree x 1
  2. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    Static objects and vehicles are now easy to clone, but forest objects seem to lack that possibility or at least I don't know if such exists.

    In 0.8 version, cloning car did not work in world editor like it works now, I recently tested and copying did not happen, so something probably was changed so that it is now possible.

    Maybe it would be possible to make similar copying possible as with static objects, it would speed up a lot of building when you have say 10 items lined up and you want to get another 10 lined up next to them.

    I guess one could set angle objects appear, but it still is not quite precise from my experience, so 5 seconds adjusting 100 times takes time compared to make 1, shift drag 10, select 10 and shift drag 10 again, adjust Z axis position and done.


    This is not very much on topic, but anyway...

    Also it would be nice if occlusion volumes would work on forest objects as it is quite little of static object that you can actually use without tapping heavily on fairly limited CPU budget, forest items seem to 'cache' bit better.
     
    • Informative Informative x 1
  3. runnertyler

    runnertyler
    Expand Collapse

    Joined:
    Jun 10, 2018
    Messages:
    63
    Thanks for all the information.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice