Reuploaded both files to include last-minute fixes. Many thanks to @gameboy3800 for the quick report!
Hate to ask but is the Cohen or leafer close to beta test ready? Again I'm an a**hole and heard some rumblings the last few months. Awesome work, thanks again
Cohen is more or less fully modelled. Jbeam wise, I haven't had the chance to even look at it yet. Development of the 1.15 update took the lion share of my spare time. It won't require to be Jbeamed from scratch though, it was designed and modelled with reinvestment of the experience gathered with the CRD in mind, so development is expected to be a lot quicker.
New beta files available. Update notes pending. Special thanks to @Blijo, @jedipresence and @Mike Bevavava for the awesome content featured in this new release!
Hey, sorry I haven't been active on the project as much, been trying to juggle between Beam and RoR since using a virtual machine for both gaming and youtube content creation can kinda eat up my Disk Space at times... Everything looks great, loving the progress that's being made!
Have you guys ever figured out how to get the wobble out of the axles? It's something that has been around forever though has gotten better
I don't know if its already been mentioned, but has anyone else noticed how randomly if you land on an obstacle on the back of your truck 1 or both of your shocks will disappear. Im also uploading a short video of it. Sorry about how it looks, i tried to do some cutting to only show the area... but im still a novice when it comes to that. Just skip to near the end.
That's due to a mechanic known as "meshBreaking". Unavoidable, 3D model for shocks would stretch indefinitely otherwise. And you are absolutely the first one to get it on "random landings"...
Hmm, interesting. And it really is random landings, so far its been twice on Hang Ten and that once on the truck in the video.