Just a project I've been working on, it's simple, but simpler is better in this case, lol. I'll release it after the 1.15 update:
Suggestion: enable anisotropic filtering for the main material, it would solve the "texture bleeding" issue you can see on the hood and the roof in that screenshot
So I have an overkill evolution made on a trophy truck body, I'm hoping that I get permission to release it soon from the creator of some of the graphics I used from the rigs of rods overkill evolution, it took me so long to make it with multiple attempts, so I'm really hoping I didn't waist my time
Add a line in the material definition: useAnisotropic[0] = "1" if your texture is on layer 0, or useAnisotropic[1] = "1" if your texture is on layer 1.
I would upload a screenshot to go with this but everytime I take a screenshot now, it just comes out black
Hey @FLyInG 2 YoUr SoUL if 1.15 is ready by mid September you should upload it on the 18th because that's when Monster Jam will show their 2019 season kick-off
Nice ROR port, hopefully you got your permissions correct. Needs work tho, not aligned well on the template, and some of your attempted corrections came out sloppy.
Thanks for the feed back, I did get permission, I would have given credit but they said I didn't need to, I know some stuff came po yt bad and plan to correct them, it may not be soon but I will fix them