This came in the mail yesterday With my article about the mod in it. If you want to see the article(Dutch) let me know, I still have the file on my disk somewhere.
I can't read Dutch, but I'd love to get it too. I'll ask for help with the translation in case I can't get it myself.
Blijo great work. The level of fidelity of your jbeam and model looks excellent. How long do you already work on it? Are you planning to create a oldschool drag race, or only stock models?
Important question is, how is FFB in a real car? That is one car I would not like to crash, especially IRL as such vehicle is not really built to crash, design priorities did not really include much of crash safety back then and you are re-creating this wonderfully
Here you go As far as FFB goes, I will probably send the garage owner with the TD an email to ask him whether he would like to test the Fintray's FFB in the near future.
Thoroughly enjoyed reading that article! I used google translate (which was probably very inaccurate) but I think I got the main points of it.
Glad you liked it, now let's hope that the rest of the club likes it as well. On a different note: Reworked the body jbeam(need to adjust the UTE's body now) and made a silly video:
Well, I hope before the annual MG T-Type Owners Club meeting in February but don't pin me on it, my study and being a cub scout leader takes a lot of time . And I would rather not spend my whole day behind my PC
So the work on the softtop continues: This is the mechanism: White nodes are the softtop attachment nodes, the top will follow these. The yellow and purple nodes are for the mechanism of the front, it hinges around that point. The grey nodes are there to stabilize this construction. The red node is the main rotation node. Pretty complicated right? This is the top with the hydros which I will improve with some mechanism to simulate rotation or I will replace it with rotators, if they are possible. This is the basis of the softtop itself, draped over the frame. It has one row of nodes between all attachment points to improve the folding, 2 doesn't work and it gets super complicated with 3 or 5 rows... I hope to be able to avoid using hydros in the top itself, but just use material properties and a good node layout to get a realistic effect. This is all based on a drawing and some reference pics:
How do you get tension to cloth? Do you make nodes to be tiny bit smaller distance from each other than nodes where it attaches to, so it kinda has tiny bit of stretch, when top is up? I look number of nodes and start to think horror of making such light nodes stable, then I look mechanism and it reminds me from creations of mad steampunk scientist, all those moving parts, complex is understatement!
Well, one way to do it is have the frame expand a bit on spawn but I mainly want to use a bounded beam, can't easily expand but you can compress it, this should do 70% of the trick . These nodes weigh 0.5kg, apart from the main rotation node. It vibrates a tiny bit but that's without optimizing anything The mechanism itself was quite hard to work out, took me a few hours to measure stuff, think and put it ingame... But it works so I'm happy
W Wow, that seems very complicated! Hopefully when you put the mesh on, it does not spike everywhere or something!
Can't wait the car looks like the 1927 Aurigua Heron *yes I did search up on google to see how to spell it XD*