Released DMM512 Diesel-Locomotive

Discussion in 'Land' started by zagdima, Aug 13, 2018.

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It’s time for the F7 A Unit to get its official name, but I need help naming it so vote.

Poll closed Oct 3, 2018.
  1. DMM 512 (Divine Motor’s Motor)

    58 vote(s)
    39.7%
  2. Rail King 13

    41 vote(s)
    28.1%
  3. Eastbound C Edition (C= Cargo)

    28 vote(s)
    19.2%
  4. Aura HammerHead Thrust

    13 vote(s)
    8.9%
  5. Your own Name (write it in forum)

    6 vote(s)
    4.1%
  1. fufsgfen

    fufsgfen
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    Beams and mesh has nothing to do with each other really. Polycount is pretty meaningless today as even weak GPU can do easily 5 000 000 polys, so if there is even a little sense with them, there should be no issues, you are not going to put 1000 of them to scene anyway.

    Amount of nodes, you want to have your container's weight divided by number that is higher than 2, but it is more of how many nodes you can manage to edit and adjust.
     
  2. acynder

    acynder
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    Ok, I have the dae, now what I do to make the .jbeam so I can made it softbody. Im reading the oficial tutos and they are a little obscure for me and my limited knolenge of english
     
  3. zagdima

    zagdima
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    You can use export plugin jbeam in blender to export jbeam file. But i can recommend you use new plugin by Khalibloo https://beamng.com/threads/blender-addon.56981/. In his plugin, you can tweak more settings name left the right side of nodes and make groups. And give preferences to nodes and beams. About soft body - you need to create like nods with beams skeleton around your mesh in dae. It's easy to use the cube and reshape it as your mesh. and remove faces only edges should be in this cube because after your export all edges become beams. and all vertices become nodes (hope i'm correct).
    here the example of my cistern wagon. Yellow like skeleton around the mesh (its previous version which was made for bigger wagon and fixed after that)
    1234.jpg
     
  4. fufsgfen

    fufsgfen
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    Faces you use to make Coltris, so those are important too, but again as with nodes/vertices and edges/beams, only add what you need, nothing more, especially with coltris as each affect aerodynamics and can make problems with collisions if there is some weird ones. Even Automation exporter had issue with some nodes colliding to Coltris in rear suspension, which caused bugs to suspension, so one has to be careful with Coltris and plan ahead.

    Noncollide type for node helps, but again to be used only when needed.

    I'm not that good at making jbeam, but I do have some vague idea of that.

    And definitely use plugin @Khalibloo made for Blender, it is actually a worth to learn Blender for, so much better than NBeditor or Notepad++, even if you still would tweak things with Notepad++ later.
     
  5. zagdima

    zagdima
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    And don't forget to turn off this fields in a notepad++, because if will not turn them off you will see nothing.
    sddasd.jpg
     
  6. zagdima

    zagdima
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    Sd70 looks like finished.:) I don't want to make too complicated model, because i'm sucked with texturing. And as all, we know beamng is not about high poly models.
    0001.png
     
    #466 zagdima, Sep 12, 2018
    Last edited: Sep 12, 2018
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  7. acynder

    acynder
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    That looks amazing, great job.
    By contrast im sill stuck and undestand blender and figure out how to follow your help.
    upload_2018-9-12_18-33-59.png
     
  8. fufsgfen

    fufsgfen
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    Spawn skeleton container and look how it is done, AR162b's mod semi mod I think.
    upload_2018-9-12_19-43-30.png
     
  9. zagdima

    zagdima
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    • Agree Agree x 1
  10. RenAzuma66

    RenAzuma66
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    will you add wipers?
     
  11. acynder

    acynder
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    I get to the point of being able to spawn the container and crash the game, any Ideas of where I can find the error acuse?
    --- Post updated ---
    I feel bad right now... Internet won me... now Its time to me to hide in shame...
     
  12. zagdima

    zagdima
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    I told you
    Code:
    {
        "gondola_body": {
            "information": {
                "authors": "",
                "name": "gondola",
                "value": 0.0
            },
            "slotType": "gondola_body",
            "slots": [
                ["type","default","description"]
                ["gondola_couplers","gondola_couplers_a","Couplers",{"coreSlot":true}],
                ["wheelsF","gondola_wheel_F","Wheels Front"],
                ["wheelsR","gondola_wheel_R","Wheels Rear"],
            ],
            //"dragCoef": 0.0,
            //"scalebeamSpring": 0.0,
            //"scalebeamDamp": 0.0,
            //"scalebeamDeform": 0.0,
            //"scalebeamStrength": 0.0,
            "refNodes": [
            ["ref:", "back:", "left:", "up:", "leftCorner:", "rightCorner:"],
            ["r70",   "r41",   "l96",  "r57",      "l4",       "r0"]
            ],
            "cameraExternal": {
                "distance": 10.0,
                "distanceMin": 10.0,
                "offset": {
                    "x": 0.0,
                    "y": 0.0,
                    "z": 0.0
    The begiining from ////"dragCoef till //"scalebeamStrength if it doesn't have double // should be disabled with so game will not use them. I have this problem after converting from blender to jbeam
    --- Post updated ---
    No. They are unusable. even more, I need to add some tank etc. And for now, I don't want to. The bigger problem is to find textures and apply them correctly. And I think what is better - You can paint your train in any color you want or just used textured skins? Maybe I need to create a poll?
     
  13. Monster Jam Fan 20

    Monster Jam Fan 20
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    @zagdima What gondola wagon are you talking about in the 1st page?
     
  14. acynder

    acynder
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    I already did that, but still doesnt work. Here is the mod file so you can find what I did wrong:
    I don have any Idea of what Im doing, Im like amonkey smashing buttons at random.
     

    Attached Files:

  15. zagdima

    zagdima
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    No. They are unusable. even more i need to add some tank etc. And for now i dont want to. The bigger problem is to find textures and apply the correctly. And i think what is better - You can paint your train in any colour you want or just used textured skins? Maybe i need to create a poll
    There was another gondola before. And the author of that gondola asks to remove it. But now we almost finish another gondola.
    --- Post updated ---
    It will not load because 11000 nodes too much. as far as i know the max nodes is about 10000
    nodes.jpg

    Need some more tweaks because of the walls
    1.jpg 1.jpg
    BeamNGdrivex642018-09-1312-28-07-153.png BeamNGdrivex642018-09-1312-36-44-102.png
    BeamNGdrivex642018-09-1312-57-46-461.png BeamNGdrivex642018-09-1313-08-42-117.png
    ANd more)
    the container need triangles or coltris they call them here ).
    it still wobbling but you can easily fix it. by adding more nods in some places.

    And add inside wall or use double sided texture but. still if you want to put cars in it you need triangles. I use nodebeam editor to add them
    Need some more tweaks because of the walls
     

    Attached Files:

    #475 zagdima, Sep 13, 2018
    Last edited: Sep 13, 2018
    • Informative Informative x 1
  16. RenAzuma66

    RenAzuma66
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    ok
     
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  17. zagdima

    zagdima
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    I have a question Do we need afterburn flames?
    train.gif
     
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  18. fufsgfen

    fufsgfen
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    Isn't that feature of Russian locomotives? :D
     
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  19. zagdima

    zagdima
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    Maybe)))
     
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  20. killstreak451

    killstreak451
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    definitely


     
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