General Car Discussion

Discussion in 'Automotive' started by HadACoolName, Mar 6, 2015.

  1. rottenfitzy

    rottenfitzy
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    You know what you’re talking aboooot buddy.
     
  2. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    Well, I guess that's how you know technology has become cancer... when you have to spend money on things like throttle response that used to be free.

    Too busy being angry at the insinuation that this would be a bad thing to form a coherent response.

    BeamNG is a physics simulator that turned into a game. Considering that immersion and authenticity are my entire reasons for doing anything in this direction (and also the reason for my Forza car list rants)...

    I don't know about you, but cars that fit in with the game world are what I want. I mean, I understand why developers usually don't care about the "fit" of a car - twelvies and casuals who care more about an easy dopamine hit than about true quality are the most lucrative market - but as far as I'm concerned that still doesn't make it right. Having a game set in Australia be full of the same super basic LHD cars as every other game, is like going to Italy and then eating nothing but McDonald's the entire time. What's even Australian about it, except for about 10 cars and that one NPC's accent?

    If you think focusing on one area automatically means narrow scope, then you are quite frankly contributing to the problem. There are sizable muscle car meets all over Europe and Japan, for crying out loud. Even here in the middle of frozen nowhere, car culture is easily varied enough to support an entire video game, especially if you include things like dirt bikes and 4x4s which receive almost no attention from mainstream automotive media (which, like the video games, tend to hit only the highest of the highlights and never really give a deep look at anything that isn't Japanese).

    Besides, a game being narrow-scoped isn't necessarily a bad thing, more on that below.

    Oops.

    So. Much. This. There are really only about five types of cars that make it into a Forza Horizon game:

    1. Basic flavor-of-the-month super/hyper cars. These will be fade into obscurity almost immediately once they're a few years old or their replacements come along, unless the developer keeps reusing them to make the car list longer.

    2. Basic 80s/90s weeb wagons that everyone loves because of Initial D, Wangan Midnight, old Gran Turismo games, etc. Just not as many of them now that two such manufacturers have decided to go full suitbot.

    3. Basic muscle cars. And, admittedly, some not-so-basic ones like the Rebel Machine and the gen-3 F-bodies, but both the basic and non-basic models tend to get thrown in with little to no regard for whether they actually belong.

    4. Cult classics and other "cool because retro" (as someone above put it) old cars, along with more recent vehicles which are currently enjoying a resurgence (Lamborghini Diablo) or never really went out of style (BMW E46). Usually, only the sportiest of the sporty make the cut here.

    5. Forced memes, and cars which were added for historical appeal (or, in non-Forza games, so some manufacturer could revel in their own history; see the hippy bus and WWII German Jeep-equivalents in certain Gran Turismos) but pretty much look like memes. Also includes SUVs and crossovers that you probably can find actual mountain racers using, but which tend to come off looking like meme bait when they show up in games, especially when there aren't that many of them.

    Now granted, all of these (except for certain egregious forced memes) are important, and have their place in car culture, but they aren't and shouldn't be all there is. The low-trim models and the cars that don't grab so many headlines have and deserve their place in car culture. There's a whole world of sport (and not-so-sport) compacts out there that aren't Civics or Integras, and most of them are massively underappreciated, both by the aftermarket and by "mainstream" car culture. Just think about how many cars were in the NFS Underground games which have since fallen off the face of the earth as far as games are concerned (Nissan Sentra comes to mind), then think about all the similar cars which have never even been in a video game, then multiply this situation by every type of car, then multiply that by every major part of the developed world, and you'll have my main beef with Forza Horizon's car lists. So many interesting and regionally-appropriate machines get thrown in the "commute turd" bin and permanently ignored so that the same overhyped cars can get featured in game after game after game. Yes, that in and of itself is probably because those are the most popular, but still.

    The consequence-free physics, which allow for cutting across open ground with impunity and sometimes riding walls as well, are their own class of problem. They promote unskilled driving, they attract cringey clickbait YouTubers (and fun-hating metagamers if course limits are not set properly), and they make for some pretty boring watching on the internet unless you get that rare uploader who actually drives properly even when nothing is forcing him to.

    Think about Tokyo Xtreme Racer 3. I hate to use it as an example thanks to its occasional shocking raunch moments hiding here and there, but in general: it's one of the most JDM racing games ever seen in the west, and yet remains well-regarded by most people who have played it despite its many flaws. Why? Because immersion. Can you honestly say that it would have been better or more fun if they'd taken out all the weird and unusual JDM cars, and put in basic muscle/supercars everywhere instead? I mean, it wouldn't have even been that unrealistic, as most of the "basic cars" of the day were probably Japan-legal or very close, but it also wouldn't have been the same. It was the close connection to the portrayed car culture that made that game what it was, and honestly covered for a lot of mediocrity and failure. That's what I want to capture with my game.

    Let's see... powerful British luxury sedan, blasphemous SUV, actually interesting British car that really should be in the game, stereotypical American cop car, rally special that deserves to be in the game but isn't because secret corporate reasons, early hot hatch that does actually deserve to be in the game, hot rod base material, old European compact that was rallied at one point. Some of them have a connection, others not so much. I can't really think of any except the Crown Vic that shouldn't be there, but I also can't see much of a connection.

    This. Like I said, only the sportiest of the sporty make it in, unless there's a meme to be had somewhere. The research process for the car list should have involved watching races (sanctioned and otherwise) and lurking forums (both general and single-make) based in the country to find out what people are actually tuning. Now, granted, maybe no one tunes the low-line versions of those cars, but that isn't true of every car.

    Well... exactly. I'm out to portray grassroots car culture as it was and is, not the globalized, casualized, mostly housebroken fantasy car culture which is portrayed by sites like Speedhunters to the extent that it exists at all. Not to say that there won't be rare and expensive cars, just that they won't be falling from the sky mere hours into the game the way they do in some AAA titles.

    This.

    Also this. Like I said, same basic cars, same generic-sounding Electronic Dunce Music, same everything. It's time for a change.

    HORIZON 4 SITREP: Videos have been coming out and it looks like it's going to be, in many ways, more of the same. The roads are somewhat more technical, but the ones that you could really have a good battle on tend to be dirt once more from everything I've seen, the ones that aren't are way too short (both have been problems in previous FH games), and the roads are still too wide (especially visible in the city). Also that FREAKING V12 swap of fail still exists, unfortunately. Oh, and the license plates are all wrong. And are set per-driver instead of per-car. Again.
     
    #13462 NGAP NSO Shotgun Chuck, Sep 13, 2018
    Last edited: Sep 13, 2018
  3. MrAnnoyingDude

    MrAnnoyingDude
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    At other advantages, e.g. better performance and fuel economy.

    Is it really so incomprehensible to you that others are different and want other brand images?

    I don't care about immersion in Forza games. I just want loads of fun cars and a jump outside reality for relatively little money, and that fun stuff may be fictional or real.
    Forza is just a fun game series, nothing above that, and I like it for it.
    And FH does have 4x4s,and an area focus is inherently narrower.

    It is. Less bang for your buck.



    So basically "how dare people like what I don't!".

    That is the point of Forza - a fun escape into gearhead wonderland. Everything has a time and place.

    Unlike Forza, it does not aim for a general focus, and this is OK.

    Exactly. No connection. Forza's diverse lineup.



    Or forgo reality anx make a game people wanna play.



    I like your approach, but don't make it into thr only acceptable one.
     
  4. Ytrewq

    Ytrewq
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    Is it really so incomprehensible to you that others are different and want other brand images?

    So basically "how dare people like what I don't!".
     
  5. MrAnnoyingDude

    MrAnnoyingDude
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    Each to his own.

    Toyota wants to appeal to the practically-minded, they can, nothing that wrong.
     
  6. redrobin

    redrobin
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    Guys, please, I'm losing brain cells.

    Let's all just agree to disagree about some overpriced, overhyped piece of software.
     
  7. General S'mores

    General S'mores
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    Bleh.
     
    • Agree Agree x 1
  8. Bubbleawsome

    Bubbleawsome
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    I thought it was just an iffy new car design until I saw that growth on the door. What kind of design is that supposed to be?
     
  9. General S'mores

    General S'mores
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    The "drunken" type of car designs.
     
  10. aljowen

    aljowen
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    Its intended to be crossover version of the DS3


    So its just a design queue to try and piggy back on the DS3's success to sell cars in a different class.
     
    • Informative Informative x 1
  11. General S'mores

    General S'mores
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    The image is actually the Citroen DS3, not the new model from the new separate brand (DS 3).
     
  12. aljowen

    aljowen
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    Meh, its the same thing. A Citroen C3 with more fashion.


    Is it just me or did the Citroen version look much nicer than the new DS facelift?
     
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  13. General S'mores

    General S'mores
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    I wouldn't be surprised if Citroen badges the DS 3 Crossback as a Citroen.
     
  14. aljowen

    aljowen
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    I wonder if the crossback shares parts with the Cactus?
    --- Post updated ---
    The interior is pretty interesting now that i take a look at it.
     
  15. General S'mores

    General S'mores
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    Probably shares the same platform.
     
  16. aljowen

    aljowen
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    Strangely, I actually think the Citroen C3 is prettier than the current gen DS3 which is supposed to be the more upmarket model


    Especially when compared to the 2002 model of C3 xD

    Although it does have something going for it, it just looks kinda odd.
     
    • Informative Informative x 1
  17. General S'mores

    General S'mores
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    Also, we got these 2 variants of the new Ceed now:

    GT

    ProCeed
     
  18. aljowen

    aljowen
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    I'm surprised how much they changed the ProCeed from the old one based on that. It used to be a 2 door model, not an estate. But the new one does look pretty cool, almost like a Panamera at the back.
     
  19. General S'mores

    General S'mores
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    Do you mean 3-door?

    But I would agree with it looking cool, the decency of the car's design really shows!
     
  20. aljowen

    aljowen
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    If you climb into the rear seats through the boot lid, i'm not gonna judge. Otherwise, it's a two door car. Lest we be calling the Veloster a 4 door car because it also has a hatch.
     
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