My next project is quickly underway. "Kanto-Server" features 2 Xeon E5506 CPUs, 32GB of Registered ECC ram, and 4TB of RAID 50 storage (8 1TB drives). I'm still getting things together, but one of my dream PC's in almost a reality. I've always wanted a dual CPU system. I've already got an upgrade planned. When I gather the funds, I'll be shoving two Xeon X5650 CPU's in it. THat'll take it from 8c/8t to 12c/24t. Maybe a little much for a simple NAS, but this system will be much more. It's a media server, a NAS, a general game server when I need one, and I plan to do some Folding@Home with it.
Would something like that also be good for Cities: Skylines? Because I honestly think it's more intensive than BeamNG is. Don't know about Spintires though. Never played it, so I can't compare it to BeamNG and C:S. I'm considering on starting to look around. So far now, my goal is to find something with at least 4.0+ GHz, and 16 GB RAM, so I can hopefully say goodbye to all the things holding me back from truly enjoying BeamNG and C:S. You can put two CPUs in a desktop? How many GHz would that produce?
geez, you can buy a 1060 6gb for $270? https://www.amazon.com/Gigabyte-GeF...8&qid=1537837715&sr=1-3&keywords=gtx+1060+6gb I guess everyone wants the 2060... How should this GPU with a ryzen 5 1600 handle BeamNG maxed out (no dynamic reflections)? And would buying a 144Hz 1080p monitor hinder my performance? Thanks in advance.
For that it depends on the map but if you dont max out everything from dynamic reflections you should manage 60fps
If each is 2.13ghz, you still only have 2.13ghz, you just have twice as many cores. It's the same as adding batteries in parallel. A 1.5 volt battery in parallel with another 1.5 volt battery is still 1.5 volts.
I think I actually kinda understand what you're saying here. I've heard about CPUs having multiple cores, which I've wondered what having more cores means performance wise. I had actually considered asking about that. Since it's on my mind, would I actually be correct if I compared that to the floodgates on a dam? I'm going to also guess now that is what @redrobin meant by a dual CPU system. Not two CPUs in one computer like I originally thought, one CPU with two cores. Would I finally be right about this kind of computer stuff for once? The most cores I think I've heard of was on an Ebay listing, supposedly the computer had ten cores, though I question the legitimacy of the claim. Here's the link. https://www.ebay.com/itm/10-Core-Ga...AOSwRolbiuEN:sc:FedExHomeDelivery!63385!US!-1 I'm actually enjoying having these discussions BTW. I feel like I've been learning a lot, and I'm getting a better understanding of what to look for when I finally buy a new system.
Redrobin was indeed referring to having 2 entire CPUs, on a specialist motherboard designed for it. Each one being 4 core, he'll have 8 total. Most CPUs for home users have at least 4 cores (I'm simplifying technologies like hyperthreading out of the equation here). A multicore CPU in a way is indeed like having multiple CPUs but they're built into one chip, just redrobin is then putting multiple chips into action in top of that. 1 CPU core executes a stream of instructions at a certain speed. Adding a second core allows you to process a second stream of instructions. Third core, 3rd stream of instructions. You can't make a single task faster, in this case a given set of instructions can only be done at 2.13ghz. but you can do 4 of them at the same time. If I put a person in front of a sink to wash dishes. They wash at a certain speed. Putting a second person and sink in isn't going to speed up the process of cleaning 1 dish. But they can both clean a separate dish at the same time. So end of the day. Redrobin effectively has 8 CPU cores. Each one is 2.13ghz. none of these add up. They just let him compute 8 things at a time. Beamng vehicles do get split up like this, and cities skylines ai can split up to a limit
Interesting. Honestly though, I don't know which one is the hardest for me, RAM or the CPU. Like for BeamNG and C:S, I'm not sure which one needs to be the best of the two to run them with little to no issue. Would you agree with me that computers are more complicated than cars? Because that's how I feel.
Ram unless you don't have enough is almost never an issue. Task manager will show of you've run out of ram.
With current version of BeamNG, performance is mostly limited by GPU and single core CPU performance, even physics are using all cores, it is not possible to use that much as graphics needs to be prepared for GPU by CPU and that is done by single core. That is what devs are working hard to solve, afaik.
Bigger resolution surely has impact, also if your monitor needs to have 144Hz for vsync to work, but other than that I don't think monitor itself is any way related to GPU, between same resolution and fps all monitors should be equal, afaik.
Physics isn't using all cores though. Vehicles are single threaded. Multiple vehicles leverages multiple cores, singular vehicle singular core