The Nostalgia was modeled after the track in the classic 1989 arcade game Hard Drivin'. It's a single track with two paths. One path is built for speed while the other is built for stunts. Notes: I worked very hard on this. I hope you enjoy it. The checkpoint gates are not the only actual checkpoints for lap timing, so don't take shortcuts. As usual, analog controls are highly recommended for this track. A wheel gives you that authentic Hard Drivin' feel. The Nostalgia 1989 is the same track but I attempted to recreate the original older look of Hard Drivin'. Version 1.21 Changes: Added the most in depth and functional lap timer you've probably ever seen in this game - Each vehicle has it's own best lap time for each track - The best lap times are logged in a file and pulled from the file whenever the terrain is loaded Notes: Lap times are calculated from the gate just in front of where the vehicle spawns to the FINISH underpass. Until the first trigger of a track is hit, you will see the best lap time and last lap time for the vehicle you're driving. Nothing is changed in the beamng.lua file. I only added two lines of code at the end of it that simply dump the current vehicle directory name to a file, so I could use that to get vehicle names. If you still don't feel comfortable, back up your lua/vehicle/beamng.lua file. Version 1.2 Changes: Added the train by the finish area Fixed secret area track skirt Improved the look of the lap time display Fixed clipping ( blinking ) issue with signs Adjusted timing triggers Added a subtle time of day cycle Various material tweaks Previous Changes: Remodeled first hill Added the cow by the barn Remodeled stunt track jump Added net texture to transparent track pieces Reshaped stunt track hill Added secret test area Added lap timer ( BIG thanks to fetthaufen for making that possible with his script ) Scaled some scenery Smoothed the rough parts of the track mesh ( loop, banked turn, elevation changes, etc.. ) Added track skirt where needed and corrected the material mapping Tweaked grass to blow in a much more natural breeze Changed UV maps for the loop Shaped the dips in the terrain Changed road texture Reshaped dirt hill Lessened the angle of the dirt hill road mesh Adjusted the first jump in the stunt track Added a speed sign for the loop Changed sign posts to wood Lowered track closer to the ground Various mesh tweaks Features: Detailed lap timer Very accurate to the original Hard Drivin' track Time of day cycle All the models were made by me Recreated low poly 1989 scenery How to Use: Drag and drop both directories from the archive into your BeamNG Drive folder. Known Issues: ?
Re: The Nostalgia I remember Hard Drivin, The level looks great. Thou I don't think the cars in BeamNG will handle the stunts as well as the cars from Hard Drivin.
Re: The Nostalgia Lmao^. Yea Probably Not, You Never Know Tho Land It Perfectly... Well... Whats A Game Without A Challenge.
Re: The Nostalgia I meticulously smooth and test drive these kind of tracks to ensure they're not ridiculously difficult. This is coming along nicely in that aspect.
Re: The Nostalgia wow didn't see this coming. I love hard drivin' myself. should be a good rack for fps.
Re: The Nostalgia That thought crossed my mind too. All the road side models I'm making are extremely basic. I'm not even texturing them because I want it to feel like Hard Drivin'. The only vegetation that'll be in this is grass - and it's the cheap grass ( not an actual shape file - just a texture ).
Re: The Nostalgia I thought the barn looked a little plain, not a bad idea tho, are you planning on modeling all the scenery from the original? and what are you using for reference, MAME? I wonder if the speeds will be close to the same for the jumps?
Re: The Nostalgia I'm not currently focusing on the scenery structures, so what you see are basically placeholders. I've been using videos for reference, but like I said, it's loosely based. The speeds for the jumps and such will vary based on the vehicle. In Hard Drivin', there was only one car, so.. but, I can say this, if you go into a jump going fast and hit the brakes just before you launch from a jump, it does help you land cleaner just like it does in Hard Drivin', which I think is cool. I've been testing the track with a Driving Force GT set to 900 degrees and I'm having a lot of fun with it. I'm currently uploading a video, so when it's done, I'll update the thread. It's a run through the stunt track since that's the path that I've been working on the most..
Re: The Nostalgia nice vid, very fitting to use the bolide. I have the arcade version of hard drivin' as part of Midway Arcade Treasures disk, and the genesis home version. if you cant find something your looking for in a video let me know.
Re: The Nostalgia This track is brutal to recreate with accuracy.. I redid the turns. They're all smooth and sweeping. The speed track lives up to it's name now. Here's a test run of the speed track. In a word, it's intense. This is still in alpha by the way. This track is beggin' for the race update..
Re: The Nostalgia I love it! It looks really smooth. Are you planning to add any guardrails along the sides of the tight turns?
Re: The Nostalgia Track ( based on Hard Drivin' ) Race update + This track = Heaven I want this thing so bad! It's so smooth. Keep up the good work!
Re: The Nostalgia Track ( based on Hard Drivin' ) Well, I finally released an alpha version.. check it check it out.
Re: The Nostalgia Track - based on Hard Drivin' Old school "STUNTS" game http://www.ibiblio.org/GameBytes/issue20/misc/stunts.html Nice job, hope i see more from you.
Re: The Nostalgia Track - based on Hard Drivin' I played that game a ton ! I loved the bug where the car would shoot up into the sky.
Re: The Nostalgia Track - based on Hard Drivin' Haha, same here, it was a great experience at the time