Looks like you were flying (crashed) over Cascade-Chipita Park, which is far below the Pikes Peak Highway. Ive experienced this while exploring the lower areas and think it has to do with the terrain system. Even though you are flying beyond the edge of the terrain it still creates a force field that you cant go though vertically; so you can fly up to the top of the mountain, but if you try to fly to lower altitudes like the valley below the race track you will hit a force field.
I didn't used LIDAR for my map, but it still looked quite good. Textures are a bit strange tho :c And I have no idea of what to do next. Can someone help me a little bit? https://www.beamng.com/threads/black-lion-mountain.57940/
that'd be great yeah lol im getting a new pc in a few months so i wonder if that'll fix it but it'd be nice to be able to play it more now i saw another guy said that it happened to them on the reviews page i think as well
That is a good time, very cool. I think that's my favorite version. Its a challenge but not a big deal if you mess up half way through. Id like to start a hotlap competition using whatever variation and setup you like. I made this post yesterday https://www.beamng.com/threads/pikes-peak-post-your-hotlaps.57922/ Feel free to share your times and setup/hardware tweaks you find useful for your runs. Its in the video section, but I don't mind if you just your post times alone. I'm having trouble getting my replay files to load so i can post them as videos.
Map wont load. Will be stuck forever in "loading buildings" then the game freezes no matter how much i wait.
I had this problem. It worked fine after I copied the files from the zip file and pasted them into the BeamNG folder in MyDocuments
You mean, put the mod .zip files directly into My Documents/BeamNG? I did that too on top of having one in the mod folder and it still didn't work.
For this solution to work, you need to ensure that there's only one set of files existing in the game's load paths, whether its in: Documents/Beamng.drive/Mods; or My Documents/Beamng.drive/Levels. Ive heard that the old version of the level from the forums was causing some conflicts, so check that its not hiding somewhere too. Keeping your install clear of file conflicts seems to be the way to avoid these types of problems.
I agree, although as I'm always wanting more (there is not enough, must seek always to better, that is to evolve), I think there are those nice small dips, bumps or what you would call that could even further improve immersion. Might be even more pain to make them though! I guess there was no parameter to add such so that instead of modeling game would adjust ever so slightly few edges to create 'noise' to surface vertices Z value: Especially last 1/3rd onwards there are bumpy spots.
Getting the roads to an acceptable level of smoothness was my main priority. Who knows, someone might donate some close range LIDAR so I can add in fine details. The upper section could benefit from it for sure, as this is not a normal highway and the combination of erosion and winter weather (giant snow blowers) has surely deteriorated the road bed, not to mention the asphalt, which I doubt has had adequate maintenance since it was paved. I wouldn't want to synthesize the bumps, since they would leave a similar result as the noisy terrain surface, then we'd be back to square one. For now I'm happy to have good banking and curves - plus Im finally ready to wrap this project up and start a new one.
Also that pavement edge is really cool, it is probably one of the first tracks in BeamNG that has such feature and that is adding surprisingly lot to immersion factor. I think that some day sims can have algorithms that can create such details without need to do them by hand and not being repetitive, but that is probably far in future. If they put road salt on top section, that is thing that eats pavement a lot, it allows water to seep really deep to cracks, then freezes there. Another thing is as ground below pavement freezes, it expands, lifts rocks upwards etc. that makes lot of undulations to road surface. Hmm, there is challenge for Goosah, this is simulation after all, simulate freezing and melting of road bed and it effects to pavement, piece of cake This road is really very best of what there is now in game, it is kinda easy, yet so challenging and painfully frustrating to get perfect run, it does look incredible good and runs perfectly, so your hard work really does show up.
Please fix the AI route just before the desert section? I forgot what it was because I'm stupid, but its the section where the road splits into two. I'd love that fixed since I don't know how to car. Anyway, amazing map as usual.
You are not supposed to send the .zip file into the BeamNG folder, but the files inside of it. Do as I show you in this picture: Other stages might have different folders inside the .ZIP file.
Check if your mods folder is working correctly by going into the BeamNG main game folder. Search for the "startup.ini" file and open with text editor. Check if "UserPath = C:\Users\you\etc\MyDocuments\BeamNG.drive" is the same folder where you extracted the .ZIP files into. If it is, and you extracted the files correctly, you may have one of these problems: 1 - The BeamNG game version you are running is incompatible with the map (older or newer?). 2 - You may have downloaded an older version of the map. 3 - The Gods of Computer Technology are angry with us. XD In any case, can you open the BeamNG.drive\levels\pikespeak folder and send a printscreen here?
What in the world are you guys doing? All you have to do is drop the .zip in the MyDocuments/BeamNG.Drive/mods folder and it should work fine You don't need to unzip the file or mess with it like that. If the map isn't working something is wrong with your install, your BeamNG game version, or your computer. This map works fine on the latest version when installed normally.