Hello there I don't know if this is the right forum for this so correct me if it's not. I wanted to say that I think the cars have too less grip. For example, If i take the civetta bolide, i can't drive straight. I make a little turn and the car starts drifting. I don't know if thats the same for every one, but a normal car doesn't do that even with 150mph you can make a normal turn without drifting. Can someone expain that to me or is gonna be fixed? Because I want to drvie with the cars and not just drift around like on ice. Thanks Greets And sorry if thats a stupid question or something I pretty new to all of this.
All vehicles have had some tweaks to the handling for the race update. The bolide was particularly bad though but it is a high end rear wheel drive supercar without traction control so will always be ready to kill you at a moments notice unless driven with some finesse.
I know I play forza alot. So I know that. But I hope this update will make it better because it a bit unrealistic because the old formula 1 cars also hadn't a traction control but were still more driveabe than the ones here. And also other cars which don't have that much power are sliding and drifting way to much. But Thanks for your answer and I'll wait till the next update and see what changes.
Forza always has traction control, even when its set to off. Forza is a funny one, to the untrained eye you can sit down and play a bit of forza and it seems to be realistic, but when you compare it to a real vehicle it is *very* wrong, I'm not saying BeamNG is perfect either but it is more so than forza (nor am I saying forza is crap, I quite like to fire up the xbox, sit back and some myself). Go and watch some classic F1 on youtube, they got rather tail happy sometimes yet they had large racing slicks compared to the bolides road tyres and were being driven by a skilled driver rather than us sitting here tapping the arrow keys or something. The bolide in the race update is meant to be far more stable than the current version though.
YOu say forza is *very* wrong and the traction controll is always on then try to drive the buggati veyron with it. you can't even start correcty if you hit the gas. So it is set to off. And I'm a race drive myself and I must say that forza is the most realist car game if you are talking about the driving. But anyway that's not a discussion about forza so. And I know the bolide has normal tires and not slick but even then it should be some kind of driveable without sliding around like on ice. But like I said I'll wait for the next update and see what is going to change. Becauuse the handling in the corners has nothing to do with the traction controll thats just for accelerate. And even if you drive slowly and just simple turn it's drifting more than every car in real. But anyway let's wait till the update.
Forza is nowhere near as realistic as this game is. The grip that the cars have is very close to what they actually have in real life, although the Bolide is being worked on for better handling. Are you just using the keyboard or some sort of game controller? Even a gamepad would make driving a lot easier.
Have you both ever drove a car? If I'm driving with around 50mph and turn around my car isn't drifting or sliding. Even with normal cheap tires. So this game here isn't very realistic, on the other hand forza is closer. I know that beamNG drive has more realistic physics and everything but the driving itself is better in forza. But like I said before this isn't a discussion about who realistic is forza. I just said that the driving in beam NG isn't very realistic or do you drive on the road with 40mph or something and then when you make a small turn, does you car start do drift or something? No it just turns around. I know that when your driving fast it does but here in beam you have to drive like a grandpa if you want to drive without sliding. Cars in real don't do things like that.
Well it depends, if you're using the keyboard, and you make a turn at 40 mph, it's normal for your car to slide since you are in fact using full steering. What are you using to drive the cars?
When I drive a real car I dont just yank the wheel the full way to the right when I steer at 50mph, BeamNG does on a keyboard and still lacks the required precision on a thumbstick.
For the record, Forza is far from realistic, it's actually quite arcade in some cases. Traction updates are coming in the next update, they're not perfect but they are a lot better. The Bolide doesn't spin out easily or randomly turn, and all the cars just feel more responsive and realistic overall. I've tested it myself, so I can confirm it, it really is a major improvement compared to the current build you guys are using. Estama and tdev are still working on the traction code as we speak.
If I drive down the road even in my shit box plymouth breeze, and I yank the wheel back and forth at 50 mph (Don't try this) The rear end actually does break loose. Easier on gravel and snow. But nonetheless, also happens on asphalt. If I were to have the strength, and the steering components, and probably god like power steering were able to push it all the way to the left or right in an instant, the fucker would whip around really fast. It wouldn't magically just turn straight into the ditch. It'd whip around and then go into the ditch lol. Keep in mind that body roll plays a huge impact on this...
And this is pretty much what BeamNG tries to do. There are several fixes to the problem which have been mentioned by the devs and will be implemented in future though, even the per vehicle lua system in the next update may be able to partially alleviate the issue. First approach, there appears to be no steering torque simulation/resistance to turning, this is required for force feedback I think. Should slow the steering down at speed. Second approach used in just about every video game on the planet, limit the maximum steering angle at speed. I find the game that best demonstrates this is probably half life 2 / garrys mod and the dune buggy, get in it, turn and watch the wheels, tap the accelerate button a bit and watch the car roll forwards slowly while turning, then hold the accelerate key to gain some real speed and watch as the wheels straighten up a little as you reach a certain speed. Also easily visible on GTA and is in use on forza, when you get to 50mph the car may only have 1/4 of the normal steering range, it can be a hinderance sometimes but its generally better to have it than not have it.
^ We've experimented with that a bit in the beta, Miura coded his steering to do exactly that, slow down the faster you go, it worked pretty good, but could probably use some work. Overall though it made it a lot easier to drive, especially with keyboard. So I guess it's up to the modders to add it in the next update, its amazing what Lua support can do. I've messed with it a fair bit, mainly on my Cessna.
Yup, it is in Forza, true that. An it is better to be there. My pastime hobby is racing in unofficial Forza racing series, it is pure racing, ~1h races. It would to be impossible control car with game pad, if you don´t limit steering after 50mph, or even slower speed. Same time it is really frustrating, when in slower turns cars understeer, because you cant overturn your car to corner in slower speed, because overturning is faster way, but you cant. Also car setups are in huge part in race, just adjusting suspension can get your laptime over 5 second faster in small track, and even adjusting tire pressure you can make 2-3 sec faster. There is lot of little things to adjust, which take a huge impact to car handling. And Forza is close to realistic, but not pure simulator.
Thank you man! Finaly someone who knows it. Forza isn't realistic, no game is realistic, but forza is closer to be than any other racing game. I'm a racedrive like I said. I know how cars work. But even with a controller or game wheel, the faster cars in beamNG are just not near to be realistic in terms of grip. In forza it IS far closer. And I hope the next update will come soon. Let's see how it's gone be.
If they add unlinear steering of any sort I think you should be able to shut it off, because I like to drive without it with a 360 controller and it's frustrating when you try to make a car oversteer in GTA for example, but you cant because the game wont let you steer enough.
I believe Forza appeals to a different crowd though. It gives up realism to make it more fun to the general player. I think we should really be comparing BeamNG to Grand Turismo here. I am looking forward to the improved traction in the Race update. Even though I play this game with a gamepad, it still feels like I am driving on ice a lot of the time.
gran turismo is in the same game type as forza..., if you're doing comparing, i suggest comparing with RL
Well neither one are realistic by any means, but Gran Turismo is a more fair comparison if you asked me, as it is at least trying to be realistic.
well, considering beamng is going for as realistic as possible, i would say real life would be more fair than any other video game