Released [0.21+] Antonov AN-12B (Fixed Lua Error!)

Discussion in 'Air' started by Dummiesman, Mar 25, 2018.

  1. Ovahlls

    Ovahlls
    Expand Collapse

    Joined:
    Jun 11, 2016
    Messages:
    546
    for me, the ramp pops tires from Hopper custom, and if you drive up to fast.
     
  2. BeamCarHomeTrade

    BeamCarHomeTrade
    Expand Collapse

    Joined:
    Sep 30, 2017
    Messages:
    808
    any good plane maps?
     
  3. KaanNecip

    KaanNecip
    Expand Collapse

    Joined:
    May 1, 2015
    Messages:
    148
    Automation Test Track. It has a runway. Or Grooved Test Range, Nevada.
     
  4. BeamCarHomeTrade

    BeamCarHomeTrade
    Expand Collapse

    Joined:
    Sep 30, 2017
    Messages:
    808
    thank you!
    --- Post updated ---
    i'm the one who rated your turkish skin mod,im not turkish i'm 50% farsi/irani and 50% russian,just learning turkish 4 fun
     
  5. ThecreeperEB

    ThecreeperEB
    Expand Collapse

    Joined:
    Dec 16, 2017
    Messages:
    17
    Nice plane !
    Thank you !
     

    Attached Files:

    • 20180818_115508.jpg
    • Like Like x 5
  6. Locomotive GamerYT

    Locomotive GamerYT
    Expand Collapse

    Joined:
    Apr 22, 2018
    Messages:
    18
    Does it make a difference on witch mod I get?
     
  7. Sixshot

    Sixshot
    Expand Collapse

    Joined:
    Apr 19, 2017
    Messages:
    16
    Is there a layered paint kit? would love to do some repaints of this bird.
     
  8. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,682
    Here's a first from me. Warning: Long post ahead
    I wanted to show you guys what the mod development process for something like this looks like. Not the technical aspects, but how things went along, and the time it took.

    Sometime in early April:
    "Hey look, an Antonov model. This will be an ambitious project, but maybe I should try it"

    April 17th, 2017: I gave jbeaming the fuselage an attempt, to see if I could keep motivation to do the rest
    upload_2018-8-27_9-30-32.png

    April 18th, 2017: Basic landing gear creation (no steering or suspension, just testing), and wing+engine mounts
    upload_2018-8-27_9-32-33.png
    upload_2018-8-27_9-33-30.png

    April 19th, 2017: Propellers, and the beginning of a whole series of PROBLEMS, PROBLEMS, PROBLEMS! (one wing was drooping and I Couldn't figure out why for about an hour)
    upload_2018-8-27_9-35-18.png

    Also the first, epic fail, of an engine test :D
    FAIL.gif

    April 20th, 2017: Hey this looks cool, still a giant paperweight though.
    upload_2018-8-27_9-36-17.png

    April 24th, 2017: Hey it flies, kinda? :p
    upload_2018-8-27_9-37-17.png

    April 27th, 2017: Cargo bay testing,more jbeam 'fun'
    upload_2018-8-27_9-38-20.png
    goinggood1.gif

    This engine, this single engine, would not stop doing this at near cruising speed. This took several days of jbeam testing, and aerodynamic engineering to fix. The other engines shook but never tore off in this manner.
    wtf2.gif

    May 8th, 2017: Still trying to get the cargo bay working without things exploding D:<
    Also a new skin was created by then. I like to create 'development skins' for my projects, inspired by the same types of liveries IRL when planes are being tested.
    upload_2018-8-27_9-39-4.png

    September 8th, 2017: Lots of progress on flight model between then (and several days of flight testing, minor tweak, flight test, tweak, etc), created the planned 'release skin' (though this wasn't the one released), as well as created the Avro Arrow, and LMSC between that time, and also jbeamed a small jet to test jet engine code.
    upload_2018-8-27_9-40-59.png

    October 26th, 2017: I spent multiple days in October working on cockpit instruments, code for them, texture improvements, etc. If you look in the final jbeam, you'll find over 100 lines of props just for these. They were not simple work.
    upload_2018-8-27_9-42-44.png
    upload_2018-8-27_9-43-1.png

    Had a breakup, boring unfun life stuff, got very unmotivated for a couple months :(

    February 17th, 2018
    : Lots of jbeam work, specifically on damage and deformation. Split the fuselage into three, and the wings into two. Also started polishing other things. This was the start of a huge push for getting this released.
    upload_2018-8-27_9-44-40.png

    Februrary 18th-19th, 2018: Felt the suspension was kind of crappy. So I worked on it, and was happy with the outcome, also added the retractable landing lights
    pbrk_g.gif
    landinglight.gif

    February 21st, 2018: Worked on lua to add smoothing to any value I wanted. Used it for miniature, almost unnoticable features, like switch smoothing.
    switches.gif

    February 24th, 2018: Worked on screen lua and HTML
    upload_2018-8-27_11-6-53.png

    February 26th, 2018: Got in contact with @VeyronEB again, and asked about creating textures for additional pieces of the plane. He agreed, and this is around when new cockpit textures were started, and when I started modeling new pieces, and improving the cockpit models.
    upload_2018-8-27_9-46-4.png

    March 11th, 2018: By this point, I was simultaneously remodeling the front shape, and re-uving the model. The original plan was to release the plane with a 16k normal map, due to the uvs, but after hearing lag reports from testers, and experiencing lag myself, I faced two options: Reduce the normal map size, or re-uv the plane. So I opted for the one that would improve quality of everything (re-uving)
    upload_2018-8-27_9-49-28.png

    While I was at it, I also reshaped this front window.
    upload_2018-8-27_9-49-48.png

    The reason I reshaped the model will be obvious with these comparisons

    After my changes:
    upload_2018-8-27_10-14-52.png

    Before my changes:
    upload_2018-8-27_10-15-29.png

    The real plane:
    upload_2018-8-27_10-16-0.png
    I further tweaked the front area after I took that picture

    March 20th, 2018: Jbeamed, and tested the ramp. Also started work on concepting skins.
    upload_2018-8-27_9-50-46.png

    upload_2018-8-27_10-17-39.png upload_2018-8-27_10-17-46.png

    Added window normal maps too. Small details ftw!
    upload_2018-8-27_11-2-13.png

    March 22nd, 2018: Final touches to the normal maps, I could finally mark this off the TODO list
    (done by the talented @VeyronEB of course)
    upload_2018-8-27_10-12-26.png

    Also another reason I redid the UVS: This was super ugly
    upload_2018-8-27_10-13-3.png

    March 23rd, 2018: Off to my beta testers. At this point (and still to this day) I was mostly withdrawn from the BeamNG community, and I had limited testers. But I had spent months almost daily testing/adjusting this thing. So I felt pretty confident
    upload_2018-8-27_9-51-34.png

    Also finished up the skis on this day
    upload_2018-8-27_10-10-22.png

    Thought this was funny, I called the larger side skis "LONGBOYE" internally. I use a custom made jbeam preprocessor to speed up the development of jbeaming, that's why this looks strange
    upload_2018-8-27_10-11-8.png

    March 24th, 2018: Final touches, so close to release. I was super hyped to release this, after over a month of grinding out every issue and everything to polish.
    upload_2018-8-27_10-6-5.png

    I also had a sudden idea when I went to bed the previous night, which was to copy the loads from the flatbed, and add them as premade options onto the Antonov. Probably saved many hours for people who use this regularly, and like to fly loaded.
    upload_2018-8-27_10-8-30.png --> upload_2018-8-27_10-8-50.png


    March 25th, 2018
    : Release day!!
    upload_2018-8-27_10-50-10.png

    There are many, many details left out here though, this is a very brief overview of project development. It took a lot of hard work, and I'm very thankful to everyone who helped out.

    I'd like to extend a special thanks to @Joelvb and @PrimeTheBomber though. For the final monthof the projects development, these guys were in a group chat with me, watching what I was doing and offering suggestions / corrections, and also explaining many things to me, as well as performed final testing on the plane. Without them it wouldn't be as polished as it is. :)

    There were other plans for this plane as well. I was working on a massive map, with help, that was planned to be released alongside this, with scenarios too. I would've liked to finish it, however I had a falling out with the person I was working on it with, and working on a large scale map alone was too much work for me, especially while working on the plane too. There were also small details I wanted to add, but they'd just take up more development time and not many people would notice, so I decided not to (e.g. rudder hinges, aileron hinges, the like)

    I'm also very happy that people are making so much YouTube content with this aircraft, lots of very nice videos :)
     
    #188 Dummiesman, Aug 27, 2018
    Last edited: Aug 28, 2018
    • Like Like x 19
    • Staff Pick Staff Pick x 1
    • Informative Informative x 1
  9. Captain. Adam

    Captain. Adam
    Expand Collapse

    Joined:
    Jan 31, 2017
    Messages:
    932
    Anything new for the Auto pilot and An-10 ?
     
  10. Randomguy12

    Randomguy12
    Expand Collapse

    Joined:
    Jan 5, 2018
    Messages:
    264
    When you think that this was WIP and was to be released. OT: For people who don't mod this shows us how long and frustrating the progress is, though if you don't give up, an excelent and popular mod will come out and the community will love it!
     
  11. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,682
    Not much news on anything really. I've had almost zero motivation since late last year, and don't know when I'll get any back.
     
  12. EnjoyMyHItsYT

    EnjoyMyHItsYT
    Expand Collapse

    Joined:
    Oct 9, 2016
    Messages:
    1,591
    WOW! That is a big Plane..U can Travel Cars in the Cargo Place :) That is soooo Cool...I really Like it and i fly it in every Map and if there is no Airport i land this plane is the river or a mountain xD
     
  13. Unster

    Unster
    Expand Collapse

    Joined:
    Jan 23, 2018
    Messages:
    469
    What are those lines or ropes going from the front of the plane to the rudder? They look like vertices that shouldn't be connected.

    And what does the JATO part of the mod do? I didn't see any difference with and without it.
     

    Attached Files:

    • screenshot_00002.png
  14. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    High frequency radio antenna, google that to learn more

    Did you activate JATO? I haven't tested mod, but usually you have to activate JATO.
     
    • Agree Agree x 1
  15. DoritoMan113

    DoritoMan113
    Expand Collapse

    Joined:
    Dec 29, 2016
    Messages:
    47
    Awesome! Can't WAIT for Avro Arrow! That will be so cool!
    --- Post updated ---
    Wait nevermind that was already released I was talking about the small jet in the thumbnail comparing sizes.
     
  16. BeamCarHomeTrade

    BeamCarHomeTrade
    Expand Collapse

    Joined:
    Sep 30, 2017
    Messages:
    808
    How to land this bad body
    can you pm me the small jet please?
     
  17. KaanNecip

    KaanNecip
    Expand Collapse

    Joined:
    May 1, 2015
    Messages:
    148
    If he can, please me too.
     
  18. Unster

    Unster
    Expand Collapse

    Joined:
    Jan 23, 2018
    Messages:
    469
    I see. I thought it was a bug. On the real planes these antennas are a bit less visible.

    I didn't try to active the JATO. I was expecting some visual difference, like jet engines in place of the propellers.
     
  19. Dummiesman

    Dummiesman
    Expand Collapse

    Joined:
    Sep 17, 2013
    Messages:
    4,682
    Seems like another mod is using the same names for meshes. What aircraft were you using before this?

    The antennas are visible like this in BeamNG because anything smaller would look like a dashed line, due to the way anti aliasing works in this game.
     
  20. Unster

    Unster
    Expand Collapse

    Joined:
    Jan 23, 2018
    Messages:
    469
    I don't think I used any other aircraft in the same game session but I do have most of the other airplane mods installed. What should I be seeing with the JATO mod enabled, jet engines?
    --- Post updated ---
    Understood. As you can see in my screenshot the antennas are still kind of dashed. I'd vote for removing them from the model, but of course it's your mod and your call.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice