Released DMM512 Diesel-Locomotive

Discussion in 'Land' started by zagdima, Aug 13, 2018.

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It’s time for the F7 A Unit to get its official name, but I need help naming it so vote.

Poll closed Oct 3, 2018.
  1. DMM 512 (Divine Motor’s Motor)

    58 vote(s)
    39.7%
  2. Rail King 13

    41 vote(s)
    28.1%
  3. Eastbound C Edition (C= Cargo)

    28 vote(s)
    19.2%
  4. Aura HammerHead Thrust

    13 vote(s)
    8.9%
  5. Your own Name (write it in forum)

    6 vote(s)
    4.1%
  1. E.652 169

    E.652 169
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    Maybe the old version of F7?
     
  2. zagdima

    zagdima
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    As rule here on the forum if you see new version comes out remove old version.
     
  3. SwagMaster11

    SwagMaster11
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    Not really. If the old one still works, its probably still fine, like I still have the old gondola
     
  4. killstreak451

    killstreak451
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    send me the file in a dm
     
  5. zagdima

    zagdima
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    New wagon BOXCAR - model of a wagon by ironhorse5555,
    Jbeam By Me.
    BeamNGdrivex642018-10-1303-41-22-687.png

    The 1st my destroyable wagon. Very WIP. I want to make doors sliding but with physics (i dont know how to make them for now.)
    And deformation is mostly bad. need to work with them.
    BeamNGdrivex642018-10-1303-42-21-263.png BeamNGdrivex642018-10-1303-45-33-860.png
     
    • Like Like x 6
  6. fufsgfen

    fufsgfen
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    Sliderail to top and bottom where door nodes will slide, then you can use hydro to open and close, you can copy hydro stuff from D-series probably, just need to change node names and how much hydro extends.

    Hydro is beam that can change length by command.

    Just placing two nodes or more and making sure they stay on place by using enough beams is what is needed, then just call it rail like in example:
    https://wiki.beamng.com/Slidenodes
     
  7. Jarret Rucker

    Jarret Rucker
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    Idk...this is just one of those older songs that are really good. Also its fits perfectly with how I feel.
     
  8. zagdima

    zagdima
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    Easier said than done.
     
    • Agree Agree x 3
  9. killstreak451

    killstreak451
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    you still working on the carriages
     
  10. zagdima

    zagdima
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    Some Update on Boxcar added textures, improved jbeam for crashes.
    BeamNGdrivex642018-10-1502-39-13-591.png BeamNGdrivex642018-10-1502-39-30-283.png

    BeamNGdrivex642018-10-1502-42-24-231.png BeamNGdrivex642018-10-1502-42-50-148.png
    The crash was made with the help of 2 F7 running from both sides from 1 side it was pushed by F7 at about 100kmh (60mph).
    I think its ok for the Boxcar to have damages like this with a 140tons train running at 100kmh.
     
    • Like Like x 4
  11. Jarret Rucker

    Jarret Rucker
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    Wow. Can't wait to make some great train crashes.

    Also, what hppened to the Modern Diesel Engines?
     
  12. killstreak451

    killstreak451
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    I suggest that you make it able to fall apart like the shed mod
     
    #732 killstreak451, Oct 15, 2018
    Last edited: Oct 17, 2018
    • Agree Agree x 1
  13. Bing Bong

    Bing Bong
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    Yes, it would be really cool for the individual pieces to separate after a crash.
     
    • Agree Agree x 1
  14. zagdima

    zagdima
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    SOme off top from my side.
    Guess the car)
    BeamNGdrivex642018-10-1720-33-31-241.png
    The first who will guess will get boxcar wagon for private test)
     
  15. AshtheticPFX

    AshtheticPFX
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    That is an ETK 800.
     
  16. DankMemeBunny

    DankMemeBunny
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    ETK S series.
     
  17. zagdima

    zagdima
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    1 Hint its not car from Game its mod for real car. Don't look at the wheels they will not help you guess).
     
    • Informative Informative x 1
  18. maksimtarasov

    maksimtarasov
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  19. zagdima

    zagdima
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    Hint 2: Notice grill on fender...
     
  20. SubaruSTI07™

    SubaruSTI07™
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    BMW M3 F30?
     
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