I hear you, this is how menus are when they work FAST for me while building setup and my computer is not exactly a potato:
Except, when I have Thrustmaster T150 plugged in, any pausing of physics can sent fps to 2-3 and potentially crashes the game, same when pressing apply etc.
I am aware of the D-Series tow truck, I'm just saying a ramp truck or/and proper flatbed would be quick enough to add and nice to have.
Box bed: Then again, maybe busy devs would be better spend time to create something that uses something new, so modders can have more options to fill the gaps.
Well, spawn 10 cones in addition to your default vehicle, then tab trough them, for me that gets really laggy with wheel connected, without wheel no lag, then ctrl-esc or alt-tab and most often game starts running only 3fps and does not recover until you hit ctrl-r or maybe few times of that, after you get normal fps, then going back to main menu makes game run 3fps in main menu. There is other user with TMX wheel experiencing same. Without wheel connected nothing of such happens. T500RS and T150 uses same driver, I'm not sure about T300rs, but I did not spot this issue for a long time as it did not happen with single vehicle, but in 0.14 it does. It is not necessarily BeamNG bug, could be drivers, but that is something hopefully can be found out what is causing it as it is pretty annoying. I can make BeamNG crash easily though by just tabbing trough several vehicles while wheel is connected, but without wheel connected no issues: https://www.beamng.com/threads/status-heap-corruption.58727/ They probably can figure out what is reason for that before next update.
R.I.P "Patented BeamNG white truck" : we will miss you in you defaultiness ways! Anyways I'm really liking the improved TrackBuilder. I didn't use it before 0.14 but with the new additions, I spending more of my BeamNG time building vertical drops to the ground and vertical hill-climbs. Very Fun indeed!
I am starting to wonder what sort of diesel will we get for the D-series, as its engine bay is rather small, and the model it has right now just fits the stock engine which is 5.5L. Judging by the fact diesels of similar displacement take up more space, I'd guess around 5L V8 Turbodiesel with single turbo and no option for N/A intake (models of the injectors, fuel lines and the turbo are connected together). Judging by the time the D-series came out the diesel wouldn't be one of those modern high performance diesels, so I'd imagine power output wouldn't exceed 300hp and torque also wouldn't be as impressive as some people might think. The D-series itself is a littlebit weird size wise, it isn't a light duty truck and it isn't quite the size of a fullsize truck. I had troubles fitting a triton-style V10 engine in it
I reckon if the D series had a diesel, it would be a high capacity, low output, high torque slug of an engine. With a turbocharger, for well uhh marketing maybe max 250hp.
5-ish liter isn't really that high capacity for an old Turbodiesel. And anything much bigger than that would simply not fit in there.
5.9 straight six comes to mind. But yeah there really isn't much room. Maybe a 3.9 straight four with a low power output, 150-180hp.
It is going to be a V8, as the model for it is already in game. It uses the same engine block as the 5.5V8, but with injectors and fuel lines in the place of the ignition system, different intake manifold, turbo and different exhaust headers.
It would be cruel if we got an LF9 (for those of you that don’t know, the lf9 was just a Chevy 350 with injectors instead of spark plugs)