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0.14 Discussion/Feedback/Bugs-Reporting Thread - READ #1 POST!

Discussion in 'General Discussion' started by Nadeox1, Oct 29, 2018.

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  1. Michaelflat

    Michaelflat
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    Yeah i noticed some of them also, i heard the sounds in the bus, it's like clanging and rattling of panels inside, amazing! Just like i was riding a real bus :p

    I have noticed the visuals also better, it's a shame though as my settings are all down low to keep FPS up, it looks all well and nice, until i see a tree which looks like a 2D green blob :p
     
  2. ThunderBuddy02

    ThunderBuddy02
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    I noticed when I play the game at a lower screen resolution (I play at 720x480 since I'm living the Virtual Machine Life), the campaigns and scenarios tabs get cut off.
     
  3. Tsutarja495

    Tsutarja495
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    Well...
    You're a bit screwed there since the game is meant to run at a resolution of at least 1280x720.

    On a side note...
    I really like the SBR-4's new interior option. Really blends in well with the S2 config.
    screenshot_2018-11-05_21-54-57.png
     
    • Like Like x 1
  4. GoredontheDestroyer

    GoredontheDestroyer
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    It seems that the garage "map" doesn't load properly, as the tuning HUD doesn't show up. Of course, this is a minor issue that I'm sure will get patched in the near future.

    EDIT: Never mind, a simple clearing of the ol' cache has fixed the issue.
     
    #284 GoredontheDestroyer, Nov 6, 2018
    Last edited: Nov 6, 2018
    • Informative Informative x 1
  5. fufsgfen

    fufsgfen
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    BUG:

    If I have borderless window at 1080p selected, then I try to select 1280x720 (720p) resolution, it does not change the resolution. Even if I select borderless it automatically changes to 1080p resolution, while in 0.13 I used to be able to choose resolution
    upload_2018-11-6_11-21-52.png upload_2018-11-6_11-22-8.png

    Or maybe it is new feature for reasons I have no knowledge yet? :)
     
  6. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    It's on purpose. We did not got around disabling the resolution selector tho.
    Borderless and small resolutions made little sense, as it's always 1:1 pixel, so choosing a lower resolution gives you a small, unmovable window.
    Most games nowadays uses the desktop resolution directly with borderless enabled.
    It also helps to avoid other kind of issues.
     
    • Informative Informative x 1
  7. fufsgfen

    fufsgfen
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    I often used that small unmovable window, but I can use small movable window too, it is nicer when tampering with vehicles to use window :)

    Yeah, now I can speculate that in update resolution selector gets grayed out when choosing borderless option :D :D
     
  8. zagdima

    zagdima
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    Hello. Maybe question was asked But there i can find Static collision for terrain?
    0.14
    BeamNGdrivex642018-11-0613-34-46-061.png
    0.12
    BeamNGdrivex642018-11-0613-32-19-838.png
     
  9. fufsgfen

    fufsgfen
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    I believe it was moved to groundmodel debug, see that static tickbox:
    upload_2018-11-6_12-34-43.png
     
    • Agree Agree x 1
  10. zagdima

    zagdima
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    Thanks but it doesn't work as before it works like a ... only shows what it want to show and not what i want.
    BeamNGdrivex642018-11-0613-42-57-338.png i need ramp to show collisions not fence. Why always need to break what worked for years. Before i press one toggle and i can see all object colisions. Why not to leave same button. ANd when i choose in this menu anything it freezing my pc. and not showing all collisions. So stupid.
     
  11. fufsgfen

    fufsgfen
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    Yeah, there seems to be some growth pains with new feature, anything that is partly in ground seem not to be 'picked up' by it, not sure if there are other variables affecting of what is shown and what is not.

    Seeing everything certainly did have it's uses, maybe there is option for that in a future?
     
  12. Nadeox1

    Nadeox1
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    BeamNG Team

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    The tools are slowly being moved to a better system, because the current editor is unreliable.
    It allows us to add more useful features and push things further.

    It seems that the 'Mouse Focus' option is acting up. Performance is also weird on it.
    Noted, we will put some priority in that.
     
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  13. fufsgfen

    fufsgfen
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    This is probably low priority and planned for time when West Coast gets more love, but this parking complex below building has few issues, some gaps:
    upload_2018-11-6_14-58-49.png upload_2018-11-6_15-4-0.png You can see those gaps middle of picture from the road.

    It kinda looks like quickly made place holder, which it might be.

    Part which I'm not 100% sure are shadow drawcalls, way I understand them is similar to normal drawcalls, that is each separated face is more expensive than connected face (as UV map islands) and currently building has lot of separated faces, but unsure part is if it is possible to connect islands of separated faces and make less shadow drawcalls with that, so that actual mesh can be separated faces, I don't know enough about UV mapping.

    Anyway flashing of overlapping faces caught my eye as well as those gaps that were kind flashing when camera moved, so I thought to post just in case it has been missed.
    upload_2018-11-6_15-11-34.png

    Also this last opening might work as access (blocked) to 3rd level which currently does not have any visible way to get into, which reduces immersion a bit:
    upload_2018-11-6_15-15-13.png

    Quite minor things really, but some might be worthy for large book of ToDo :)
     
  14. Raider

    Raider
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    After 0.14 my FR17 mod has a weird shadow on car, can you give me some info what may cause this?
     
  15. AgentMooshroom5

    AgentMooshroom5
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    That looks to be an issue with normal maps, does the mod have any or are they mapped to a null texture? if so, you'll need to create some
     
    • Agree Agree x 2
    • Like Like x 1
    • Informative Informative x 1
  16. The Medic

    The Medic
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    Hello
    I want to report a bug:

    In the "Driver" mode camera have a chance to mirror it's turning
    It happens, when your default vehicle has right-handed driver position, and you switch to left-handed vehicle
    I'll explain it with screenshots:

    For example: my default is Miramar, and I switched to Grand Marshal

    On first screenshot camera should get out of the window:
    upload_2018-11-6_22-5-43.png

    On 2-nd and 3-rd screenshot camera works right in new spawned vehicles (Pessima and Miramar):
    upload_2018-11-6_22-6-13.png upload_2018-11-6_22-6-39.png

    On 4-th picture default Miramar switched to Pessima and camera isn't working as it should:
    upload_2018-11-6_22-7-35.png

    But on 5-th picture in the Grand Marshal (as new spawned vehicle) camera is working right:
    upload_2018-11-6_22-7-56.png

    I've noticed, that bug doesn't happen when your default car is left-handed, and you switch to the right handed vehicle
    (Example: Barstow => Miramar)

    Thanks for improving the game
     
    #296 The Medic, Nov 6, 2018
    Last edited: Nov 6, 2018
  17. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    This is a known issue, but thank you for reporting nonetheless! :)
     
  18. PriusRepellent

    PriusRepellent
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    I am getting massive lag spikes when using the repo as of the latest update. I tried removing all mods and clearing cache. Sometimes the lag spike turns into a complete freeze requiring the process to be terminated. I have the game installed on an external HDD if that makes any difference.

    The lag seems to be happening when it is unzipping the files. Is the performance of the unzipping somehow worse?

    Latest crash:
    BeamNG.drive 0.14.0.1 0xCFFFFFFF STATUS_APPLICATION_HANG
     
    #298 PriusRepellent, Nov 7, 2018
    Last edited: Nov 7, 2018
  19. fufsgfen

    fufsgfen
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    Might also be related to antivirus or similar, if it gets triggered. However I have noticed bit of the same, put it into account of antivirus, similar does happen sometimes when loading a level, but usually with time it recovers, just can make loading times quite long.

    I have game now on SSD and such happen with that too.

    Also if you put several mods to download and one does this freezing thing, then some other downloads might get cancelled.

    Reminds me from the time I made little program, which froze completely when doing some task, I had not threaded it at all, so UI and other stuff run in same thread. With threading it got so much better, but I guess that is not reason here.
     
  20. PriusRepellent

    PriusRepellent
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    @fufsgfen I have no realtime AV activated. I only occasionally run a scan, or scan things before running them. I might try to see if I can track down the exact thread in the BeamNG process that is locking up. Might help figure out why it is doing it.
     
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