See, that's the thing even with the 3D animation i never got. It was the moment in which it said that the worm exterior gears would lock up the inside gears locking the entire system, yet when there was movement between them it would not lock. Doesn't this means that the lock point is 100% dependant on the angle of the worm gears and construction?
Mmm, how to explain. First if we start thinking about the simple straight line case, we see that torque is transmitted from the case to the worm gears to the spider gears, through the normal forces of the worm gear teeth. With no relative motion of the worm gears, essentially the system is static inside the differential case, and any locking effect in the worm gears is irrelevant because they are not even trying to move relative to each other. When a difference in wheel speed does occur, if there is no torque, there is no significant friction force (locking force) developed in the worm gears. But, if there is torque in the system, and the speeds are different, those worm gears now have to transmit a huge normal force AND rotate with respect to each other. Worm gears are really bad at that because of the extreme angle of the gear teeth (not or borderline "backdriveable"). So basically, the higher the torque, the more the friction force grows at the worm gears, the more resistance to the speed difference occurs. So yes there has to be some tiny speed/angle change in order for the forces to develop, but it is not directly proportional to the speed difference.
I like this guys explanation: http://forums.hybridz.org/topic/101977-helical-limited-slip-function-and-torque-bias-ratio/
Something interesting: https://jp.mathworks.com/examples/s...t-sdl_differential_torsen-torsen-differential
I may add to this suggestion by recommending another type of differential: a Detroit Locker. http://www.eaton.com/Eaton/ProductsServices/Vehicle/Differentials/detroit-locker/index.htm#tabs-2 as described on their website this differential will remain in a 50/50 left and right split when travelling in a straight path, and when turning, unlock one wheel in order to allow it to avoid binding. This would be excellent for off road applications where a manually locking differential would not be required as the differential would always be locked when one wheel is for example totally in the air.
To simulate a Detroit Locker. Chose race LSD, tuning power lock rate 100 coast lock rate 100 preload torque 0. This makes turning all torque transfered to the inner wheel
I tried this and the result is torque goes to the inside wheel, outside wheel goes faster with no resistance. shift into neutral, both wheel rotate freely coast lock 100 is to make the locker work in reverse as well in wheelsdebug UI app, green line means positive torque, red line means nagative torque. Enlarge picture to look clearly Update: However when I open the vehicle .pc file that I had saved the customization. It says: "$lsdpreload_R":0, "$lsdlockcoef_R":0.5, "$lsdlockcoefrev_R":0.5, "$finaldrive":4.12 The lock coef is 0.5 not 1. Therefore when modding a vehicle, the tuning via file is different, and should not be confused with tuning in-game.