The swing gates are still broken as the double gate still spawns as the single one and the orbit cam still will not move
I reported a bug previously about hovering trees on Industrial map and after checking, they're still there. Should I worry or is this being fixed in the upcoming map rework?
Can you please take a screenshot with the in-game 'ALT-O' tool and post it here? It will contain the location of the camera so that I can find it quick,
In case it doesn't show, the coordinates are [296.331, -363.375, 42.8093] --- Post updated --- Found a bunch of stuff around JRI, floating trees and an out of place fence.
Anyone else have problems with xbox controller after latest hotfix? Some cars steering is going full lock very easily (H-series, miramar gtz and some barstow configurations). Many cars seem to work like before. H-series is pretty much undriveable for me.
The siren on the Gavril H police van stays stuck on for some seconds if you triple press M (turn on lights/turn on siren/turn off everything). This doesn't happen on other police vehicles.
Mods? Perhaps some other programs messing with your inputs? Please check if input the game is receiving look correct from the Options > Controls > Hardware menu
Thank you Nadeox1! I disabled mods and it worked. Edit: I made further testing and found out that mods werent the problem. I disabled mods again and cleared cache, controller stops working properly after multiple cars but not on all cars, i tried with only keyboard and then steering worked normally.I checked controller - hardware, there controller seemed to work normally when i compared cars where steering worked and which steering didnt work. Cars steer very fast on opposite lock to another, like in blink of an eye .
was messing around with the recorder and im wondering if this is a known bug. Also, was wondering at the same time. when will that rail in wcusa be fixed? i always get stuck there when im doing small drift taps. its annoying.
hmm, does anyone think the wentward is a little bit heavy, maybe only by a tonne or so, it's almost 13 tonnes and is only a 40ft long single decker, i know of 35ft long double deckers which are 10 tonnes, and the new-ish full size (40ft) buses are about 10-11tonnes, so maybe this should be closer to 12 tonnes.
My impression is that WCUSA collisions are temporary thing, probably makes sense to fix that railing when doing whole lot more than that.
American buses are larger and generally more heavily built than European buses. For example the current American Nova Bus LF is 102 inches wide while an Alexander Dennis Enviro350h is only 98.4 inches wide.
Hey all. I've not played BNG for a while (though have kept it updated) and I went to add some mods via the ingame repository and every mod I try to add I get a "Can not download file. File missing" warning, but all my existing 3rd party mods are just fine. Is there something that I've missed in my absence?
On the H-Series Ambulance, once the side is ripped off, the jbeam starts acting up and often leads to the inability to steer into one side. Can this issue be remedied?
Sorry, at the moment we don't have people focused on that tool. We will try to assist as soon is possible (perhaps directly on its thread)
Why is the steering wanting to turn right when i have it set to the default Angle Linearity Deadzone (rest) Deadzone (end) and my steering still wants to turn right,But i noticed when i changed the steering to keys instead of my controller joystick it stayed straight but as soon as i put the binding back to my joystick/controller it wants to trun right. could this be fixed
Your image is thumbnail sized so I can´t see your settings, however this sounds like you need to calibrate your joystick (check your joystick manual or manufacturer support on how to do that), and also set appropriate deadzones (you can do this inside BeamNG.drive if your joystick drivers don´t allow it).