Re: Euroncap facility for Beamng I'm so sorry people keep asking for a release date...... Maybe you guys could make it to where if someone is making a post and it has one of these words: (Release, date, beta, alpha, etc.) It will deny their post. XD (or have it so it needs to be approved by an admin) If not, you can count on at least a couple of us members to answer their question for ya!
Re: Euroncap facility for Beamng The whole idea in my head was, hmm Gabe is online... No blog or "news" since about a month ago, I should ask him! Not to instigate, not to bug the devs, nothing more or less than that.
Re: Euroncap facility for Beamng we're all curious, thats fine. but seriously... get a life. There's surely something else you could be doing.
Re: Euroncap facility for Beamng haha. If college, work, other school work, community service and friends' activities don't cut it... What will? LOL I agree though.
Re: Euroncap facility for Beamng I'm gonna add this to the map, I wanna have lots of different tests: http://www.youtube.com/watch?v=JkHyc2dB5cY http://www.youtube.com/watch?v=nIapRCQobKA&NR=1&feature=fvwp And if any dev sees this, are there different kinds of surfaces? Like sand, wet/dry ashpalt, etc. And if there are, how do you implement it in a map?
Re: Euroncap facility for Beamng I'm gonna post new pictures. I haven't done much, as I think the game is gonna take a while to be released. I added some new tests, as I plan to have lots of different tests. And I'm gonna ask again, seems they didn't see it: are there different kinds of surfaces? Like sand, wet/dry ashpalt, etc. And if there are, how do you implement it in a map? I'm talking about the grip depending on the surface.
Re: Euroncap facility for Beamng In all sadness, it's true. :\ Anyway, looks great man! *cant wait to see the results of dat jump* *cough cough, vegitation* cough cough... lol
Re: Euroncap facility for Beamng I second the notion on the need of vegetation. Well, maybe not just vegetation. Maybe in the areas off to the side of the road you could rough it up a bit so if you do go off course you might end up rolling a bit. XD
Re: Euroncap facility for Beamng Yeah, focus on making the course, then make the area less uniform, the roads and grass look really dull being so flat and straight I don't really know if it's possible, but maybe add normal/bump maps to the road/ground, I saw someone do it once, it looks really nice.
Re: Euroncap facility for Beamng Once I add decals everywhere plus the vegetation and objects the map will look great. And I sure can add normal maps, but I need to find a new texture with normal maps then.
Re: Euroncap facility for Beamng A program called Crazybump is very useful for creating textures. It's free for 30 days too.
Re: Euroncap facility for Beamng I'm using this, it's good, fast, and without downloading anything: http://www.smart-page.net/smartnormal/ I've already created normal maps for all my textures, and adding then some specular effect it looks so good
Re: Euroncap facility for Beamng I just imported the map to Torque3D 3.0, as tdev said that they just ported the game to this new version.
Re: Euroncap facility for Beamng Yeah MOAR things xDD I eliminated the skybox and the sun and added a scatter sky, which looks better and allows for more customization. I also added collision meshes for every single object I have right now. The first picture is how it looked with scatter sky settings at default, and the second how it looks after tweaking it plus SSAO + HDR + Sunrays:
Re: Euroncap facility for Beamng Looking epic. Would be awesome to see this map In-Game, or in the tech demo.
Re: Euroncap facility for Beamng Sure, I'll probably do more than just this. And this is like 30% of the map done, there's still tons of things to add, but I'm going slow, lack of ideas mainly xD I'll have to watch more car tests videos on youtube hehehe.
Re: Euroncap facility for Beamng He said he is just going to work on the actual map now, and worry about that sort of stuff later. It's probably just the lighting he has set right now, and also there is almost 0 vegetation...