Hey i did this for my personal one i remade i am not putting on the forums because of this post but use the 200bx suspension and fit the body to that suspension and use the jbeam from the original mod just scaled to fit and also use awd from the etki and you can add the rally miata but just so you know im willing to let you have my one and you can add your engines and upload it here just pm me
nope, there was one the last time I saved that config, but I've tried spawning the base config (with no other cars spawned in the game), and it was the same... so I've uinstalled the mod, cleared the cache, then reinstalled the mod, and it's still giving me problems edit: the last time it worked for me was in the 0.13 version, it's giving me problems since the 0.15 update
but still, meshslapping and calling a mod "your own" is pretty terrible if youre going to put a mod public atleast make it decent quality before hand @*ST4RBUCK*
If this is going to be updated as far as content, instead of adding insignificant parts and tuning whatever, you should actually make it drive like a miata? this thing weighs 2700lb right now, and has improper weight distribution. Handles like shit because of it. If this is the NA it should really be 2000-2100lb, or 2300 could be satisfactory due to that being the weight of the NB.
Rear suspension is solid iron. Easy fix is to change {"collision":true}, to {"collision":false}, on line 37 of miata_suspension_R That improves handling a lot as rear suspension has then springs and some motion. Update: FFB is pretty odd, caster is very low, also for some reason when you crash and front tire is broken, damage app shows rear tire is broken. Lot of stuff are named coupe, even part slots are coupe, all coupe should be mass renamed to something else as current way is easily creating conflicts and other issues. Lot of work needed to patch this one up.