How do I get an earlier version of the game? Is this mod not yet compatible with 0.15.0.2? Are you going to update the mod soon or is it dead? Just curious. By the videos this looks like a great mod.
I have a suggestion! How about look for the error in places where you wouldn't think it would be. (This is just a blind guess lol)
My lua is a little rusty but it looks like it's because of this on line 707. Code: for k, _ in pairs(v.partCostLookup) do partDamageData[k] = {beamsBroken = 0, beamsDeformed = 0, beamCount = 0, currentDamage = 0} end Code: lua/vehicle/beamstate.lua:707: bad argument #1 to 'pairs' (table expected, got nil) and it seems to be because v.partCostLookup returns nil? Edit: Full Error (if you're using a copy of the normal beamstate.lua file, it has been updated and you might need to replace it) Code: 030.407|E|libbeamng.Lua.Exception|lua/vehicle/beamstate.lua:707: bad argument #1 to 'pairs' (table expected, got nil) 030.407|E|libbeamng.Lua.Exception|=============== Stack Traceback >> START >> 030.408|E|libbeamng.Lua.Exception|(1) C function 'function: 0x02b4b69ee230' 030.408|E|libbeamng.Lua.Exception|(2) global C function 'pairs' 030.408|E|libbeamng.Lua.Exception|(3) Lua field 'init' at file 'lua/vehicle/beamstate.lua:707' 030.409|E|libbeamng.Lua.Exception| Local variables: 030.409|E|libbeamng.Lua.Exception| pressureBeams = table: 0x02b4fbbe85c8 {} 030.410|E|libbeamng.Lua.Exception| xMin = number: -1.025 030.410|E|libbeamng.Lua.Exception| xMax = number: 1.025 030.411|E|libbeamng.Lua.Exception| yMin = number: -2.22 030.411|E|libbeamng.Lua.Exception| yMax = number: 2.06 030.411|E|libbeamng.Lua.Exception|(4) Lua global 'initSystems' at file 'lua/vehicle/main.lua:120' 030.412|E|libbeamng.Lua.Exception|(5) Lua function 'init' at file 'lua/vehicle/main.lua:321' (best guess) 030.412|E|libbeamng.Lua.Exception| Local variables: 030.413|E|libbeamng.Lua.Exception| path = string: "vehicles/super/" 030.413|E|libbeamng.Lua.Exception| partConfigData = string: "vehicles/super/polizia.pc" 030.414|E|libbeamng.Lua.Exception| hp1 = userdata: 0x02b4b69ee308 030.414|E|libbeamng.Lua.Exception| hp2 = userdata: 0x02b4b69ee360 030.414|E|libbeamng.Lua.Exception| isMotionSimEnabled = boolean: false 030.415|E|libbeamng.Lua.Exception|--------------- << END << 030.415|E|libbeamng.Lua.Exception|****************************************** 030.418|E|libbeamng.Lua.Exception|*** DISABLING VEHICLE DUE TO EXCEPTION *** 030.418|E|libbeamng.Lua.Exception|****************************************** 030.418|E|libbeamng.Lua.Exception|*** vehicle/object error Edit #2: It also seems to be erroring out on vehicle spawn when sahmod.lua is trying to load modules. Code: 014.093|E|libbeamng.lua.V|*** while executing this line: extensions.loadModulesInDirectory('lua/vehicle/extensions/SAH', true) 014.094|E|libbeamng.lua.V|*** in chunk: string
Thanks for your help, I saw what is the error, but the problem is that you have the outdated version, I fixed these errors, but I have another error that this time come from the game. I asked help to dev they will help me
I have another suggestion. The New car from Italy might be causing your problems from looking at the post after my old one. --- Post updated --- ill try to get the error to work with me lol. Im on latest --- Post updated --- I got the code and a boatload of errors 19.23385|E|ConsoleObject::logError|Material - racersynsol(6534) - Failed to load normal map vehicles/common/driver_synsol/racersynsol_normal.dds for stage 0 19.29567|E|ConsoleObject::logError|Material - racersynsol(6534) - Failed to load normal map vehicles/common/driver_synsol/racersynsol_normal.dds for stage 0 19.31372|E|ConsoleObject::logError|Material - racersynsol(6534) - Failed to load normal map vehicles/common/driver_synsol/racersynsol_normal.dds for stage 0 19.34318|E|ConsoleObject::logError|Material - racersynsol(6534) - Failed to load normal map vehicles/common/driver_synsol/racersynsol_normal.dds for stage 0 19.37181|E|ConsoleObject::logError|Material - racersynsol(6534) - Failed to load normal map vehicles/common/driver_synsol/racersynsol_normal.dds for stage 0 19.39556|E|ConsoleObject::logError|Material - racersynsol(6534) - Failed to load normal map vehicles/common/driver_synsol/racersynsol_normal.dds for stage 0 19.41762|E|ConsoleObject::logError|Material - racersynsol(6534) - Failed to load normal map vehicles/common/driver_synsol/racersynsol_normal.dds for stage 0 19.44307|E|ConsoleObject::logError|Material - racersynsol(6534) - Failed to load normal map vehicles/common/driver_synsol/racersynsol_normal.dds for stage 0 19.47731|E|ConsoleObject::logError|Material - racersynsol(6534) - Failed to load normal map vehicles/common/driver_synsol/racersynsol_normal.dds for stage 0 19.50575|E|ConsoleObject::logError|Material - racersynsol(6534) - Failed to load normal map vehicles/common/driver_synsol/racersynsol_normal.dds for stage 0 19.53884|D|libbeamng.lua.V.vehicleController.settingsChanged|NOT refreshing settings before access 19.56074|E|libbeamng.Lua.Exception|lua/vehicle/beamstate.lua:707: bad argument #1 to 'pairs' (table expected, got nil) 19.56077|E|libbeamng.Lua.Exception|=============== Stack Traceback >> START >> 19.56079|E|libbeamng.Lua.Exception|(1) C function 'function: 0x01628c81e1d0' 19.56080|E|libbeamng.Lua.Exception|(2) global C function 'pairs' 19.56082|E|libbeamng.Lua.Exception|(3) Lua field 'init' at file 'lua/vehicle/beamstate.lua:707' 19.56084|E|libbeamng.Lua.Exception| Local variables: 19.56086|E|libbeamng.Lua.Exception| pressureBeams = table: 0x0162a2792538 {} 19.56087|E|libbeamng.Lua.Exception| xMin = number: -1.035 19.56089|E|libbeamng.Lua.Exception| xMax = number: 1.035 19.56091|E|libbeamng.Lua.Exception| yMin = number: -2.28 19.56093|E|libbeamng.Lua.Exception| yMax = number: 2.46 19.56094|E|libbeamng.Lua.Exception|(4) Lua global 'initSystems' at file 'lua/vehicle/main.lua:120' 19.56096|E|libbeamng.Lua.Exception|(5) Lua function 'init' at file 'lua/vehicle/main.lua:321' (best guess) 19.56098|E|libbeamng.Lua.Exception| Local variables: 19.56100|E|libbeamng.Lua.Exception| path = string: "vehicles/etk800/" 19.56102|E|libbeamng.Lua.Exception| partConfigData = string: "settings/default.pc" 19.56104|E|libbeamng.Lua.Exception| hp1 = userdata: 0x01628c81e2a8 19.56105|E|libbeamng.Lua.Exception| hp2 = userdata: 0x01628c81e300 19.56107|E|libbeamng.Lua.Exception| isMotionSimEnabled = boolean: false 19.56109|E|libbeamng.Lua.Exception|--------------- << END << 19.56111|E|libbeamng.Lua.Exception|****************************************** 19.56113|E|libbeamng.Lua.Exception|*** DISABLING VEHICLE DUE TO EXCEPTION *** 19.56115|E|libbeamng.Lua.Exception|****************************************** 19.56117|E|libbeamng.Lua.Exception|*** vehicle/object error
Nop, it's not the problem, the problem seem to come from main code of my mod, also if you want to fix this error just update the game files in the mod but you will have another error after
But no matter what i LOVE this mod and i will do whatever to get this mod back on its feet. Even trying to learn a new coding language lol.
I downloaded it and put the sirenmod file in the regular mod file but then my cars speedo in the orbit camera corner had changed and it was red and a brighter red and the car didn't move but the game still had the physics enabled but there was no sound. then when I took the file out, it worked perfectly again. help needed.
Mod is fixed guys ! Work on 0.15.0.2 Thanks to Codeslasher and synsol for help ! I couldn't fix the mod without them. Enjoy the water sounds again
What app is the description referring to? I don't appear to have it despite having followed the instructions in the video.
Is there a way to turn off the alarm what i mean is, is there a way to turn it off in game once it is on without resetting the car