I made a few searches about these things but couldn't find anything relevant, i was wondering if there could be on certain maps working traffic lights, and if possible AI that you can spawn in that will follow the roads (and go back if you crash them out of their course). Only AI that you spawn in otherwise there would be too much cars and it would be laggy, i wouldn't mind driving with something that's following road and road rules. This is just a suggestion, i don't know how the game engine works so don't criticize if i'm have a huge misunderstanding.
regarding the trafficlights... i was on to something with pointlights that had pulseanimations to simulate a trafficlightsystem on "riverside expressway" its basically just placing three colored pointlights infront of the texture and adjust the animation timing... sure cheap, but good results. anotherway would be to make animated textures from the beginning. but im clueless about that
Welcome to the forums! And, I just wanna say: THANK YOU for using the search bar first. Upgraded AI is planned for the future, I know that for sure. Im not sure how it will be done (such as a point to point AI, or procedural/randomly following roads) but the AI will be massively improved.
Interior contributes probably 0.001% to CPU overhead and 0.1% to GPU overhead. The bottleneck is the vehicle physics, and there is no way to reduce the LOD or stop simulating part of it to save FPS.
WCUSA has working traffic lights. I have no clue how they’re executed, but it has them. They sorta do, but they’re not very good at it, going all over the road, wrong ways in one ways, and so on.