That issue is not new, it's been around since the last 5 or 6 updates. It does need to be fixed though.
I have heard that cars that we spawn are supposed to be new ones, but some seem to have rather high mileage?
Yeah, brand new cars with extremely high mileage...like the Grand Marshal has 168,331 miles (270,901 km) on it... r/hmmm
First off: Great Work with the Update. Absolutly love Italy and the Autobello. But also i really appreciate all the hidden work for under the hood stuff. That FFB is also really yummy. The brake biases of all the Civetta Bolide configs are set way too much to the back. Only the 320 is alright in that regard and still controlable. I can maybe even sense the intention to set the back in the right direction for corner entry. But from the 350 upwards it gets just worse. I have now >370hrs in this game and while i'm not the most competent racer i can handle a virtual car quite well with my wheel. But as of now the Bolide is just a deathtrap even if i really ease into the brakepedal. It might not be in first few corners but at some corner i press the brakepedal ever so slightly to hard and back of the car just violently snaps. I get the idea that the Bolide is a 70'-80' italian supercar with questionable handling but the brake bias is really overdone here. Ofcourse its no biggy for me to set the brake bias to my liking but the standard setup still should be a bit more accessible. Also there are a few configuration of cars where the brake torque is set IMHO way to strong. If i remember correctly there are some cars which completly lock up at 50% pedaltravel. But cant remember which of them. Sorry. :x On another note: The old Pessima could have an option for bigger (race) brake disks. Atm they are just so adorably tiny and with that get way to early into serious brake fading. Before 0.15 it didnt really matter (for me) because on the official maps you really needed to push for brake fading but with italy it comes really into the light. With a faster model i cant get through half of the island tour before i get in serious trouble because of the brake fading.
i do agree that brake force/bias is set up pretty weird in some cars. 50% brake pressure shouldn't be enough to lock up the brakes and send you sliding, especially the rear brakes. i like more rear bias, and a slightly more sensitive brake on a fwd or awd rally car, but that's pretty much it. i usually try to set up my front brakes to lock up around 80%, and the rears to lock up at around 85%-90% on most racing cars, and in rally cars i like them to lock up at pretty much the same time, usually around 65%-75%. but i do understand that it's very reliant on driving style and the track you're on. for example, 50% brake pressure could be too much on level ground at medium speeds, but it could be perfect at the bottom of some compression/dip right before the braking zone at high speed with downforce. i believe the stock setups were probably either quick rough tunes with a controller, or just stats taken from online about similar race cars.
Was the Camera position for the Orbit cam changed? Or is it only my game? It is not centered on the car anymore but on the rear of the car which makes it somewhat annoying... Is there a way to change this?
Nope. Does it happen on all vehicles? Some vehicle's mod have the camera not centered like the official vehicles.
Can somebody help... After moving to Windows 10 binding keys become a huge problem. Instead of binging key I've got? icon and key, not binding. It's coming from version 13 up to this one. Keyboard Logitech g910 and my friend has the same keyboard and have the same issue. I tried to remove binding in setting it helps 1 one time and after that again problems. Sometimes I can bind keys I have no idea what to do. Sorry maybe OFFTOP.
Is your Windows set it russian, or other languages with special characters? If so, this is just a missing icon issue (we don't have icons for those keys). The bindings itself should work, it's just the visuals of the menu.
Download and instlal logitech profiler to set the wheel up before launching the game to fix the 90 degrees only issue. Also use that to check the wheel itself actually detects center correctly and it isn't moving off-center when you have force feedback applied. (Caused by plastic optical encoder wheel slipping on it's axle, common G27 issue)
Autobello Piccolina: - Baja (M) preset still comes with redundant turn signals - has both pre-facelift front turn signals on the fenders and post-facelift hood with front turn signals (Pic #1). - 110 B (M) preset still comes with outdated thumbnail (no front bumper). - Thumbnails for official presets don't match the output of the Thumbnail Generator for custom presets. POV seems to be higher, Piccolina is the only vehicle to exhibit this discrepancy (Pic #2). - Side turn signals on the fenders are still labeled as "Front Turn Signals B" (Pic #3)