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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Safthof

    Safthof
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    Meh, it looks pretty old-fashioned - which is fine, when we get a massive performance boost in return.
     
  2. fufsgfen

    fufsgfen
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    But old fashioned is hottest hot thing of the pastyear, retro is in, we are at bleeding edge of fashion, right, right? :D

    Awwww, I knew it that I'm just old and unfashionable, who still wishes excel would take a turn and return to old 3D buttons.
     
    • Agree Agree x 1
  3. fufsgfen

    fufsgfen
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    • Like Like x 1
  4. Michaelflat

    Michaelflat
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  5. Giraffinator

    Giraffinator
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    They did mention before that the map is still WIP, so parts of it are currently unfinished.
     
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  6. Nathan24™

    Nathan24™
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    Any plans to improve the "Featured Resources" tab so it gets updated like every week or so?
     
    • Agree Agree x 1
  7. Car_Killer

    Car_Killer
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    BeamNG Team

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    Currently tab is updated when synsol have time.
     
    • Informative Informative x 3
  8. ManfredE3

    ManfredE3
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    I wouldn’t mind it being updated to say “Synsol’s Favorites” :p
     
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  9. Tsutarja495

    Tsutarja495
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    BEHOLD:

    New material parameters.

    These usually go below everything else in the material definition. Could be used to get pretty sweet results.
    Code:
       version = "1";
       baseColorMap[0] = "vehicles/common/null.dds";
       baseColorMap[1] = "vehicles/etk800/etk800_d.dds";
       baseColorMap[2] = "vehicles/etk800/etk800_c.dds";
       baseColorFactor[0] = "1 0.795580029 0 1";
       emissiveFactor[0] = "0.108666003 0.983425021 0 1";
       clearCoatFactor[0] = "1";
       MetallicPaint_flakeColor = "1.000000 0.000000 0.000000 1.000000";
       MetallicPaint_flakePower = "10.000000";
       MetallicPaint_maskScale = "1.000000";
       MetallicPaint_flakeRoughness = "1.000000";
       customMaterial = "MetalicCarPaint";
       MetallicPaint_flakeMovement = "1.000000";
       MetallicPaint_normalScale = "1.000000";
     
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  10. Ai'Torror

    Ai'Torror
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    as of now it isn't exactly 100% working from what I was able to test.
    How the metallic paint effect is applied on the whole material map, which means unless you use MetallicPaintMapFactor (glitter map let's call it) specifically made for a certain vehicle it will also cover trim pieces, frame and everything else that material uses.
    It can also produce some graphical glitches in certain combinations of values.
     
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  11. Godzilla!

    Godzilla!
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    I'm not sure if this was already brought up but there are dae files for V12 components in the ETK 800 and K-Series' folders (the K-Series also has a V12 exhaust jbeamed). Could be a potential ETK Kc12 and ETK 8512. There is no dae or jbeam for the engine itself though.
     
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  12. Tsutarja495

    Tsutarja495
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    A V12 would be nice, although there are no V12 sounds in the game as far as I'm aware.
     
  13. Cutlass

    Cutlass
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    do you mean v10???
     
  14. Godzilla!

    Godzilla!
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    No
    Screenshot7404.png Screenshot7405.png
     
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  15. MisterKenneth

    MisterKenneth
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    Interesting. I always wonder if the devs purposely leaves those there as a kind of teaser.

    I think it's cool that V12s are coming for the ETKs.
     
  16. Cutlass

    Cutlass
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  17. Ai'Torror

    Ai'Torror
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    It seems like someone at their office forgot about things like research and logic...
    First, rather big air cooled F4 in a tiny itallian economy car and next we might get a V12 in a midsize wagon and a mid size sport coupe...
    In a K-series I can sorta understand it, but a V12 in a relatively small modern wagon is totally out of place, V8 would fit the bill much better.
    Also for people wondering about the sounds, with some fine tuning and creativity you can make thr V10 sounds sound like a V12.
     
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  18. Cutlass

    Cutlass
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    Beamng 0.16 possible features

    • Improved UI
    • ETK 800/K series V12 engines
    • K series V10
    • Wentward Articulated
    • Bus safari scenario
    • Sound improvements
    • Gravity improvements
    • SBR4 Hybrid
    • Mattress prop
    --- Post updated ---
    cant find it in my files
     
    #14378 Cutlass, Jan 15, 2019
    Last edited: Jan 16, 2019
  19. General S'mores

    General S'mores
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    Already in-game.
     
    • Agree Agree x 1
  20. Ai'Torror

    Ai'Torror
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    2 step is already in game
    Sbr4 hybrid? I'd guess that's unlikely, sunburst would be more possible
    Ground model editor - isn't it in game already?
    K-series V10 - why on earth would a company develop 2 different engines for 2 sport versions of the same car? Judging by the filenames we're getting a V12, not a V10 (although it would be logical and easy to get rid of the V12s in favor of V8 or a v10 for both K-series and 800 series.
     
    • Agree Agree x 3
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