voice chat systems do not require any quantity of data to be established within half a millisecond. beamng calculates a complete physics frame every half a millisecond. read my words. --- Post updated --- high speeds of true data transfer only eliminate a very small amount of latency. we are currently very limited by the speed of electrons and photons through matter. it only hits about 2/3 the speed of light in most circumstances. even if you can send a lot of distinct signals in a given timeframe, they still take time to propagate. that delay alone, even ignoring processing and switching overhead, would make any kind of WAN play impossible.
No. Beam was only meant to be a singleplayer game from the start. It doesn't need some multiplayer mode, it's meant to be a physics simulator. Just lock this darn thread please...
Well, um, while game is meant to be single player for sure, there are some multiplayer hopes too, but it might not be online multiplayer kind, but local one. I'm not sure if hotseat does classify as such though? https://www.beamng.com/threads/update-speculation-thread.20246/page-274#post-608999 https://www.beamng.com/threads/multiplayer-is-come-confirmed-by-devs.11728/#post-180180 Also here is mentioned around 15kB/s data transfer need: https://www.beamng.com/threads/online-multiplayer.6316/page-2#post-80925 Update: Also this "multiplayer will come", but do note that it is likely about something else than online multiplayer, can be local single computer one, like hotseat thing: https://www.beamng.com/threads/multiplayer.11725/#post-180169
even with my Asus GTX 1070 is the Map Italy with Dynamic SHadows and all to Ultra maybe at 40 FPS playable then multiplayer with 30 Players? uhmm "8 RTX 2080ti's"????? no thanks! but multiplayer is and will be a suggestion and a nice idea tho!
A good idea for multiplayer would be to make it how Warframe does it. Basically, every lobby is maximally for 4 people & the person who created it, is the host & all the network related stuff like ping, things happening on screen etc. are handled on/by their PC while the server only gets info about the game But for BeamNG, there would need to be some sort of a built-in feature, where it detects which PC is the strongest out of all 4 & have that PC host the lobby
I'm wondering if the person with the best average FPS in the whole time they've played would work. Both Average FPS and other stuff along those lines.
...I think what the issue is is the game itself being able to communicate to the server/other computer what's happening in as close to real time as possible. That's hard enough as is when offline.
The cars nodes would update once per second so not too much network is used, but it would cause problems like glitching with inter car collision but it would work
...Yeah, it might just work, but I doubt the devs would be happy with releasing that...because it's multiplayer...
Once per second? The cars can literally drive through each other without collision it they update once per second. Even at 200 times per second there will be major issues with cars clipping into each other.
I know. If the nodes/beams do not update at 2000 times per second the cars will begin to clip inside one another. If they only update once per second (with enough speed) the cars will just pass through each other completely.