Unsolved Underbody lights using props and spotlights

Discussion in 'Mod Support' started by ItsJustCurtis, Jan 21, 2019.

  1. ItsJustCurtis

    ItsJustCurtis
    Expand Collapse

    Joined:
    Apr 10, 2017
    Messages:
    179
    So I've been playing for most of the afternoon with props in an attempt to make underbody lighting work. So far I've managed to get a light to shine at the ground from the underside of the car while the vehicle is running.

    Walls I've hit and am unable to get over:

    - Spotlight is a tiny spot on the ground, I need to make the angle wider to extend the light to the edges of the car

    - The refnode triangle I have chosen I don't think is perfectly level with the car, is there a default set of refnodes I can use that are essentially 0,0,0, dead centre of the cars base and perfectly flat plane?

    - Activating the cookiename seems to break the JBEAM entirely, and it won't show up in the mod menu at all.

    Code below if anyone wants to persue before suggesting how to move forward:
    Code:
    {
    "coupe_neon": {
        "information":{
            "authors":"ItsJustCurtis",
            "name":"Neons",
            "value":500,
        }
        "slotType" : "coupe_towhitch",
    "props": [
        ["func"      , "mesh"              , "idRef:", "idX:", "idY:"            , "baseRotation"        , "rotation"                 , "translation"        , "min", "max", "offset", "multiplier"]
        {
            "lightInnerAngle":0
            "lightOuterAngle":180
            "lightBrightness":1
            "lightRange":10
            "lightColor":{"r":255, "g":255, "b":255, "a":255}
            "lightAttenuation":{"x":0, "y":0, "z":0}
            "lightCastShadows":false
            "flareName":"vehicleHeadLightFlare"
            "flareScale":0.5
            //"cookieName":"vehicles/coupe/neons/coupe_neon.DDS"
            "texSize":512
            "shadowSoftness":0.5
        }
       
        ["running"    , "SPOTLIGHT"        , "f3l", "f2l", "f3r", {"x":180, "y":0, "z":0} , {"x":0, "y":0, "z":0}    , {"x":0, "y":0, "z":0}, 0, 0, 0, 1, {"baseTranslation":{"x":0.0, "y":0.0, "z":-0.0},"lightRange":180,"lightBrightness":1,"flareScale":0.5}], 
    ],
    
    }
       
    }
    I've read the props, spotlight positioning and glowmaps wiki, though used nothing from the latter. I would like a better understanding of how the different variables affect the light and its reflections. The appearance of the light itself isn't a concern, as it will be hidden under the car, what I need is a good reflection on the ground for the full effect, which is why I'd like to use the cookiename. If I can get that working and the size of the spotlight extending past the body then I should be able to move forward.
     
  2. ItsJustCurtis

    ItsJustCurtis
    Expand Collapse

    Joined:
    Apr 10, 2017
    Messages:
    179
    upload_2019-1-21_22-30-34.png

    Slight update, I've managed to get a the cookiename working, however it seems to force a spread towards the camera, which I don't particularly want, though I don't know if thats just because I've used a 100% white .DDS at the moment. I shall experiment further and report back
    --- Post updated ---
    upload_2019-1-22_0-30-51.png

    Yep, confirmed it was just the way the game responded to the .dds I had. Now if I can work out how to make this appear bigger on the ground that would be ideal. Alternatively I will make 4 repeats of a single line in different positions relative to the nodes, more effort but may end in a better result.
     
    • Like Like x 1
  3. ItsJustCurtis

    ItsJustCurtis
    Expand Collapse

    Joined:
    Apr 10, 2017
    Messages:
    179
    upload_2019-1-22_14-19-5.png

    Okay so trying to duplicate the lights just resulted in the game dropping the .dds for some reason. No errors shown in the log. Any help would be appreciated :p
     
  4. 01010011

    01010011
    Expand Collapse

    Joined:
    Oct 2, 2018
    Messages:
    36
    will this be for only dev made cars?
     
  5. ItsJustCurtis

    ItsJustCurtis
    Expand Collapse

    Joined:
    Apr 10, 2017
    Messages:
    179
    Yeah its hard enough getting the node positioning right on that, no way I'm going to be adding it for modded cars
     
  6. krallopian

    krallopian
    Expand Collapse
    NC114-85EKLS
    BeamNG Team

    Joined:
    Dec 5, 2013
    Messages:
    790
    One thing I would suggest trying is lowering the range from 10 to something like 0.5 to 1. It will appear much larger.
    --- Post updated ---
    But I too am suffering with what seems like broken spot lights. 180 degrees doesn't work. Anything over 45 is useless.
     
    • Informative Informative x 1
  7. ItsJustCurtis

    ItsJustCurtis
    Expand Collapse

    Joined:
    Apr 10, 2017
    Messages:
    179
    Thanks, I hadn't considered that, I'll have a play now
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice