Multiplayer

Discussion in 'Ideas and Suggestions' started by TheGamerJax, Jan 20, 2019.

  1. TechnicolorDalek

    TechnicolorDalek
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    voice chat systems do not require any quantity of data to be established within half a millisecond. beamng calculates a complete physics frame every half a millisecond. read my words.

    --- Post updated ---
    high speeds of true data transfer only eliminate a very small amount of latency. we are currently very limited by the speed of electrons and photons through matter. it only hits about 2/3 the speed of light in most circumstances. even if you can send a lot of distinct signals in a given timeframe, they still take time to propagate. that delay alone, even ignoring processing and switching overhead, would make any kind of WAN play impossible.
     
    #21 TechnicolorDalek, Jan 21, 2019
    Last edited: Jan 21, 2019
  2. Nathan24™

    Nathan24™
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    No. Beam was only meant to be a singleplayer game from the start. It doesn't need some multiplayer mode, it's meant to be a physics simulator.

    Just lock this darn thread please...
     
    #22 Nathan24™, Jan 21, 2019
    Last edited: Jan 21, 2019
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  3. fufsgfen

    fufsgfen
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    Well, um, while game is meant to be single player for sure, there are some multiplayer hopes too, but it might not be online multiplayer kind, but local one. I'm not sure if hotseat does classify as such though?
    upload_2019-1-21_22-42-5.png
    https://www.beamng.com/threads/update-speculation-thread.20246/page-274#post-608999


    upload_2019-1-21_22-42-43.png
    https://www.beamng.com/threads/multiplayer-is-come-confirmed-by-devs.11728/#post-180180

    Also here is mentioned around 15kB/s data transfer need:
    https://www.beamng.com/threads/online-multiplayer.6316/page-2#post-80925

    Update: Also this "multiplayer will come", but do note that it is likely about something else than online multiplayer, can be local single computer one, like hotseat thing:
    https://www.beamng.com/threads/multiplayer.11725/#post-180169
    upload_2019-1-21_22-51-14.png
     
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  4. Deleted member 126452

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  5. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    even with my Asus GTX 1070 is the Map Italy with Dynamic SHadows and all to Ultra maybe at 40 FPS playable then multiplayer with 30 Players? uhmm "8 RTX 2080ti's"????? no thanks! but multiplayer is and will be a suggestion and a nice idea tho!
     
  6. Danny Werewolf

    Danny Werewolf
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    I'm so confused what you just said...
     
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  7. TechnicolorDalek

    TechnicolorDalek
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    except a server wouldn't need to process graphics, and graphics are CPU limited on the high end
     
  8. EnjoyMyHItsYT

    EnjoyMyHItsYT
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    a good server would be a idea...
     
  9. Sithhy™

    Sithhy™
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    A good idea for multiplayer would be to make it how Warframe does it. Basically, every lobby is maximally for 4 people & the person who created it, is the host & all the network related stuff like ping, things happening on screen etc. are handled on/by their PC while the server only gets info about the game

    But for BeamNG, there would need to be some sort of a built-in feature, where it detects which PC is the strongest out of all 4 & have that PC host the lobby
     
  10. Danny Werewolf

    Danny Werewolf
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    I'm wondering if the person with the best average FPS in the whole time they've played would work. Both Average FPS and other stuff along those lines.
     
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  11. jojos38

    jojos38
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    Yes it is but each computer would have to manage his own car
     
  12. Danny Werewolf

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    ...I think what the issue is is the game itself being able to communicate to the server/other computer what's happening in as close to real time as possible. That's hard enough as is when offline.
     
  13. jojos38

    jojos38
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    The cars nodes would update once per second so not too much network is used, but it would cause problems like glitching with inter car collision but it would work
     
  14. Danny Werewolf

    Danny Werewolf
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    ...Yeah, it might just work, but I doubt the devs would be happy with releasing that...because it's multiplayer...
     
  15. jojos38

    jojos38
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    That's true
     
  16. TechnicolorDalek

    TechnicolorDalek
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    my eyes
    my ears
    my brain

    all i perceive is blood
     
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  17. firelover

    firelover
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    I looking forward for all kind multiplayer in BeamNG . . . :)
     
    #37 firelover, Jan 27, 2019
    Last edited: Nov 16, 2021
  18. CN877

    CN877
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    Once per second? The cars can literally drive through each other without collision it they update once per second. Even at 200 times per second there will be major issues with cars clipping into each other. :p
     
  19. jojos38

    jojos38
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    The car position would update a lot of time / s but not the car nodes if you see what I mean
     
  20. CN877

    CN877
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    I know. If the nodes/beams do not update at 2000 times per second the cars will begin to clip inside one another. If they only update once per second (with enough speed) the cars will just pass through each other completely.
     
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