sadly most of the config give error now but did anyone know how check what cause that? (and try to fix it?)
hmmmm... i wonder why... surely not because the mod was last updated more than a year ago? in all seriousness the mod is old and isn't made for the current version of beam, so it's broken.
yes i know. and i dont know if the autor are still active so i try search a way for find where are the problemes.
For me they all still work fine, you just needs to change transfercases and add missing parts on some of them. You could have a conflicting mod or something
Most should still work, at least as far as I have messed with them. Exception is the Pickle, which they overhauled the drivetrain and broke how my buggies worked. Just change the drivetrain/axle and save over it. So... some might take a part swap to work properly. I just don't have the time to completely redo this mod. If I ever choose to, I'd start a new one.
At this point in time mate it'd be easier for me to just make a new one.. which won't happen. Closest thing is gonna be the config cars that come with Wulff's Wide Open map (although only a few have skins as Beam uses a newer DDS that I have access to) I just don't have the drive to do a lot of Beam stuff anymore, it was either Beam or my art and I can only make money from one of them so... Sorry mate. If its any consolation, the pack still works you'll just have to reconfigure some of the cars to make them work again. IIRC there's only one or two that cause physics instability.
The biggest issue is that the mod breaks the Moonhawk due to having dome duplicate versions of the entire Moonhawk DAE for some reason which are probably half of the mod's zip size lol, all the rest is still somewhat fine except broken skins and stuff
Mod hasn't been updated for almost 4 years. Dunewulff is no longer active in the community. So this mod'll stay outdated indefinitely. Also, try not to bump threads, thanks. Cheers. --- Post updated ---