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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Gamergull

    Gamergull
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    BeamNG Team

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    traffic-app-test.jpg

    Check this out! My first app! It's not fully functional yet. onPreRender in my .lua script doesn't work, hmm.
     
    • Like Like x 29
  2. Kueso

    Kueso
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    holy moly
    this made my Saturday 10x better
     
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  3. Spiicy

    Spiicy
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    That's because I don't have a life.
    ot:
    screenshot_2019-02-09_16-35-41.png
    LeGrute is going slowly
     
    • Like Like x 11
    • Agree Agree x 2
    • Informative Informative x 1
  4. Node

    Node
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    Stay on topic please, messeges do not matter.
    OT: gumball 3000 skin, but probably messed up the material.cs file and is showing no textures, but still better than nothing. Atlest placement is ok.
     

    Attached Files:

    • screenshot_2019-02-09_23-33-23.png
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  5. Kueso

    Kueso
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    is that the actual name?
    because if you would like suggestions, i have a few
     
  6. Kueso

    Kueso
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    this thing sounds godly now
    screenshot_2019-02-09_16-08-24.png screenshot_2019-02-09_16-08-46.png screenshot_2019-02-09_16-09-54.png
    like, it did before. but oh its soo much better now
    WBIMP February Update
     
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  7. CN877

    CN877
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    If you can get that to work you will literally be praised as a god :rolleyes:
     
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  8. rottenfitzy

    rottenfitzy
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    You are a true legend! Out-doing the devs on traffic.... fantastic work!

    However, the ai has no sense of fear.... oncoming cars mean nothing to them.
     
    • Agree Agree x 4
  9. James2406

    James2406
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    Nov 24, 2013
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    Z32?

    Off today so more work on the crummblins
    blender_2019-02-10_01-42-10.png blender_2019-02-10_01-41-54.png
     
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  10. CN877

    CN877
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    • Agree Agree x 1
  11. James2406

    James2406
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    No jbeam yet since the mesh is incomplete but eventually!

    Old 200bx Coupe/notchback
    blender_2019-02-02_03-56-36.png
     
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  12. CaptainZoll

    CaptainZoll
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    let's just say...
    screenshot_2019-02-10_22-44-51.jpg screenshot_2019-02-10_22-46-16.jpg 51y6lwoqj5L.jpg
     
    • Like Like x 8
    • Informative Informative x 3
  13. rottenfitzy

    rottenfitzy
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    • Agree Agree x 1
  14. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    Working on vegetation and other stuff.

    screenshot_2019-02-10_19-05-52.png screenshot_2019-02-10_19-05-18.png screenshot_2019-02-10_19-05-01.png screenshot_2019-02-10_19-04-27.png
     
    • Like Like x 31
  15. Sithhy™

    Sithhy™
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    Those visual are just... amazing
     
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  16. Jota3214™

    Jota3214™
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    Looks really good. Keep it up.
     
  17. Danny Werewolf

    Danny Werewolf
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    Nice....can't wait to play that. Feels like an amazing rally stage already.
     
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  18. Gamergull

    Gamergull
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    BeamNG Team

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    traffic-app-progress.jpg

    More progress on my traffic app. The dropdown selections don't work yet; I'm getting a bit frustrated, but I'm almost there!
     
    • Like Like x 27
  19. Gamergull

    Gamergull
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    BeamNG Team

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    Thanks! It got fixed.

    I'm gonna be such a tease, but... traffic in Italy is really cool :D .
     
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  20. fufsgfen

    fufsgfen
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    Sounds crazy, in a good way :D

    Does road system have data for which road is big, which is small and so on? I noticed that ECA traffic scenario dirt roads are kinda like equally spawned, so from that I got impression that there might not be easy way to tell class of road.

    It would make coding too easy to have higher density and lesser density depending from road size :p

    What a wonderful creations people have been doing this week, really enjoying seeing all this activity :)
     
    • Agree Agree x 5
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