Released Tsukuba Circuit

Discussion in 'Terrains, Levels, Maps' started by Yotaak, Apr 8, 2014.

  1. Yotaak

    Yotaak
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    I decided to convert a map on my birthday, so I did.

    Real Life Video:


    I would make my own video, but I'm lazy.

    Credits:
    zwiss / rainmaker87 - The original Tsukuba mesh
    Yotaak - Conversion

    How to get it working?
    1. Download the zip
    2. Open the zip
    3. Place the folder in BeamNG > BeamNG-DRIVE-0.3 > levels
    4. Play :D

    FAQ:

    Q: Does it work with AMD cards?
    A: Yes.

    Q: Did you make the meshes?
    A: Did you read the first sentence? Or, look at the credits?

    Q: Is it FPS friendly?
    A: Very friendly compared to other maps.

    Q: Do you
    realize that there's a error message when loading the map?
    A: Yus.

    Notes:
    I have no idea if there are any bugs on this map, if you find any, please report it.
    I did not add any vegetation due to how much FPS it sucks up.

    Do not upload to any other website. This download stays on BeamNG.


    More drift tracks you might like from me.
    Fuji-Drift-Park
    Ebisu-Manimi
    Ebisu-Touge

    Fix 1:
    Fixed the cube maps, so now vehicles have spec maps.
    -If you already have the map downloaded, you just need to unpack the "Texture Fix" and drag it into "Tsukuba" folder.
    -If you don't have the map, then just download the map.
     

    Attached Files:

    #1 Yotaak, Apr 8, 2014
    Last edited by a moderator: Oct 21, 2015
  2. gabester

    gabester
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    Vehicle Director
    BeamNG Team

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    :eek: I was literally hoping yesterday someone would port Tsukuba to BeamNG :D
     
    • Agree Agree x 4
    • Like Like x 1
  3. Godzilla!

    Godzilla!
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    I always knew this was gonna enter BeamNG!
     
  4. Nivracer

    Nivracer
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    I'll have some fun on this track! ;)
     
  5. moosedks

    moosedks
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    classic forza memories of drifting :p
     
  6. Yotaak

    Yotaak
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    Fun fact, I actually hated this track on GT5 because how much it was over played xD.
     
  7. Vittuiksman

    Vittuiksman
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    Awwwww, so muh feelings to this track :)
     
  8. Cardinal799

    Cardinal799
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    One of the few tracks in Forza that the BEFORE 5-year-old me liked! (The other main one was that Road America track.)
     
  9. vicnitro

    vicnitro
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    Thank you for posting this track up Yotaak, you did a great job and I love drifting on it, by the way Happy Birthday!
     
  10. Yotaak

    Yotaak
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    Thanks!
     
  11. Aces98

    Aces98
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    Yay! now I can drift on this again! cause it's not in FM5 :/
     
  12. Yotaak

    Yotaak
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    Fixed the cubemap so now cars have spec textures. Updated zip and fix in the original post.

    Thanks dkutch ;3

    Before & after
     

    Attached Files:

    • BEFOREANDAFTERYEAAAAAH.png
  13. skiper

    skiper
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    why you deleted some objects on the map? looks awful. even convert them really so hard to do well?
    no grid, horizon, tree ...


    All textures have no glare and anisotropic filtering. although I could finish it all)
     

    Attached Files:

    • Screenshot_1.png
    • Screenshot_2.png
    • Screenshot_3.png
    • Screenshot_4.jpg
    #13 skiper, Apr 17, 2014
    Last edited: Apr 17, 2014
    • Like Like x 1
  14. RedHorizon

    RedHorizon
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    Dude, take it easy. Frankly, I don't know that I've ever seen you contribute to this community, even if you had, it still wouldn't give you any right to trash this guy's work.

    EDIT: And maybe he removed the objects because they weren't up to BeamNG standards.
     
  15. skiper

    skiper
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    my asphalt looks prettier. is not it?

    - - - Updated - - -

    at least I try to do quality conversion
     

    Attached Files:

    • Screenshot_6.jpg
    • screenshot_00137.jpg
  16. Cardinal799

    Cardinal799
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    Too bad that quality turns into a case of copyright infringement. *coughcough*Lotus 49*coughcough*

    I have to say, the Mazda Raceway was a pretty crappy conversion. Look at the corkscrew and how low poly it is. I can see the triangles from the mesh, and they make the track look pretty ugly. We all know about the Top Gear Test Track, and it's horrible conversion, done by you.

    So I would hush up if I were you.
     
  17. skiper

    skiper
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    tell me that so terrible?
    and besides the terrible corkscrew on Laguna Seca nothing more to say? I think you just snapped, just to insult me​​. The work of this guy shit. But you close your eyes to it. Trying to lick his ass))
    At least show me a race track, which was converted qualitatively???
     

    Attached Files:

    • screenshot_00276.jpg
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    #17 skiper, Apr 17, 2014
    Last edited: Apr 17, 2014
  18. DrowsySam

    DrowsySam
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    Who gives a shit, you both did conversions, porting a map that SOMEONE else made, so you can't brag about it. I don't see Yotaak running around the forum saying "I DID IT BETTER".

    It's not a map comparison, stop being an ass and give some constructive criticism if you're going to criticise, saying "MINES BETTER" isn't going to achieve shit, maybe you should give him a hand, tell him how to do things.
    Stop bragging about someone else's work, all you did was port it.

    Way to go skiper, good way to make the forum hate you?
     
  19. skiper

    skiper
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    I did something pointed to errors in the map itself, but again we are talking about me

    Such work can I do in 10 minutes. within one day I can give you 20 tracks of the same quality as Tsukuba
     
    #19 skiper, Apr 17, 2014
    Last edited: Apr 17, 2014
  20. Nish01

    Nish01
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    Aug 9, 2013
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    Lmao i get no shortage of laughter and disgust everytime i read this forum. (Which is sad considering i once though it was a great community)

    Thanks for uploading the map, it looks nice and you did a great job
     
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