A little video I made of me doing the 'Climbing Utah' scenario, but with the B1 instead of the Hopper. It did pretty good, despite using the weakest stock engine - a 5.7L V8 petrol making 190HP
Came to this thread to be on topic but by the looks of it how heavy of a system would you need to run the B1? (I'm not sure if this question has been asked but I can't really look back because of homework.)
Hypothetically somewhere between the K-series and the older versions of the oldsfullsize mod. It's not as poly-heavy and unoptimized as the old oldsfullsize stuff, but it still has a lot more to it than most stock vehicles due to the sheer number of parts.
Well, it could be somewhere around the K-Series area, but I haven't tested myself that yet (don't even know how ), so for now I can't give you a specific answer. But don't worry about the 707k polys thing, it's a number for literally EVERY part shown at once, where you won't be able to do that ingame because compatibility with other parts of the vehicle, so I would expect the number drop by like half or more, depending on the configuration you go with
Yeah, your not wrong... It is pretty heavy right now because of the detail of the JBeam I am giving it... but if you can run a T Series, you can run this thing... that being said though, it will get faster as I will be optimizing a whole lot more once I get everything in game. It needs some optimizations anyways because since we decided to add in those tracks, they are extremely difficult to run. I have dual 6 core processors running at 3.02 GHz, 32Gb's of ram, and a GTX 1070, and when I have the tracks and a body installed at the same time, it brings my computer to its knees. I think it has something to do with the collision triangles somehow as tracks vs wheels when it comes to node and beam cound are about even... so I don't know where all the extra processing power would be going other than that.
Off topic, but i'm going to take a guess and bet that you've got dual Intel Xeon X5670s or something in the same area. (I'm a huge computer nerd!)
Yeah, I think the ones I have are Xeon X5675's... I am not 100% sure though as I am not home right now to actually just look at it.
since we're on the topic of pc specs, do you thing it'll work alright with a dual core i5 from almost ten years ago (i5 660) and a 1gb Radeon 6570? I do plan on buying a new pc some time next week but no clue how it'll run till I have it. Figured I'd ask since I may still have this one when the mod comes out.
I recommend the new pc (or an upgrade!), your pc is a little bit underpowered for this game. If you feel like your comfortable opening your pc up and replacing some parts, I suggest the NVidia GT 1030 as it's a nice upgrade from that. Had one personally once and it did fine for low to medium graphics depending on the map etc. I don't know a CPU upgrade path from that. P.S. as your motherboard is an OEM mobo don't expect to be able to do that upgrade but there are a couple of OEM motherboards that were set up to support a CPU upgrade like that.
I've though about upgrading, but it just isn't worth it on a ten year old Dell even after my ram and gpu upgrade a while back. And the initial cost to build a proper rig is beyond my wallet by a large margin so I've been looking into OEM machines with good components. Planing on getting an HP with an i5 4570, it'll be a nice bump from the dual core set ups I'm used to and should hopefully play nice with the evga passive cooled 1030 I'm already looking at. I don't have many problems running the game on this box even though more than two cars chugs my frames something fierce.