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Sadly, the current download is broken: - loading the map creates a levels folder with terrain files in it, that shouldn't happen - sky gradient...
Doubt, because [ATTACH] There is a Chinese owned construction hardware yard near the SE tunnel entrance, so maybe something decent will be built...
Sure go ahead if you can make that kind of compatibility feature to your mod, but I'm not going to add anything that makes the map even...
No, exit the game and restart the map without clearing cache.
Slowly building more hazardous tunnel infra and trying to keep the tunnel's lua triggered lighting and teleports working. Something changed in the...
The update lands during the last full moon of the 1st year quarter (Q1) of 2024, that's on Monday 25.3 - Tuesday 26.3. They'll restore the...
https://www.beamng.com/threads/sections-of-map-disappearing.73977/
[ATTACH]
.drive/content/art_shapes.zip/ Missing texture might be just a cache issue. If not, check the material's Layer 2, maybe the breakup textures are...
Set the default height to a lower value in Edit -> Editor Preferences -> Mesh Road Editor. Default is 2.000 so that's why your nodes are floating....
Floating rock in the distance, JV [MEDIA] the same rock, close-up [MEDIA]
Tree stumps are missing chopped and splinter textures [MEDIA] Terrain hole near the science building [MEDIA] another [MEDIA] I noticed this "blue...
You can enlarge the map size by increasing the square size value, but you'll lose smoothness the higher you go.
Do the importing with meters per pixel: 1, and then set the terrain square size to 0.75 in the scenetree/level_object/terrain/theTerrain. I tried...